Shovel Knight Pocket Dungeon: A Great Puzzle Game with a Shovel Knight Twist

The original Shovel Knight cemented Yacht Club as a developer to pay attention to during the pixel-art 2D platformer revival we’re in the midst of. Their design philosophy has always played with and iterated on the classic genres and gameplay experiences that have been entrenched in the lexicon of videogames since the ‘80s, and Shovel Knight Pocket Dungeon delivers on this legacy in spades (pun very intended).
Expertly blending pick-up-and-play arcade-style action with modern design philosophies, Shovel Knight Pocket Dungeon delivers Dr. Mario or Puyo Puyo with a Shovel Knight twist. Perhaps more importantly, it introduces a Yacht Club Games curve to those classics.
Going out of its way to be as goofy as possible in its setup, Pocket Dungeon sees Shovel Knight and friends transported into a dimension rife with puzzles. Fans of any “falling blocks” puzzle game will recognize the premise. Nearly every enemy from Shovel Knight’s rogues’ gallery makes an appearance here as different blocks for you to break.
Dispatch them quickly alone or together in a chain to build a bonus score meter. The challenge comes from timing when to strike, when to move and when to heal, with each action causing the falling enemies to move. You can stay in rhythm with the music or just mash. That’s not to say you won’t need to think about your actions, though: over-commit and you’ll get a game over, play it safe and you won’t get a good score.
While the game does take care to uphold the tone of its source material in its story, there’s nothing particularly new or standout for anyone beyond the most zealous Shovel Knight devotees.
In its main adventure mode, you start out as Shovel Knight progressing through puzzles themed after levels from the original game, complete with expertly remixed versions of all of their themes. I can’t tell you how many times I restarted a run just to hear Pocket Dungeon’s rendition of ‘Strike the Earth’ one more time.
Being able to do that thanks to Pocket Dungeon’s relatively low stakes was one of my favorite parts of the game. While its structure sends players back to the very beginning of the 10-level adventure mode if they die, the game allows players to restart with almost no penalty. On top of the fact that players can pay a small amount of in-game currency to effectively start where they left off, they can also choose how many lives they get in any given run.