Soulcalibur VI Reinvigorates an Aging Series

Soulcalibur II, the most popular entry in the Soulcalibur series, was the second game my parents bought me for the Gamecube, my first console. It’s got a special place in my heart: it’s the game that sparked my love for what is still the only fighting game series I like, and it’s the only videogame my mother has liked. We’d spend hours dueling, roaring in laughter and endless teasing as we “ringed” each other out by throwing each other outside of a stage’s confines. I passionately kept up with the series until Soulcalibur V, which looked like such a departure that I skipped it entirely, making the wait for Soulcalibur VI feel even longer than it has been.
Luckily, it has been worth waiting for. Soulcalibur VI is not only the return to the series’s core that Soulcalibur so desperately needed, but also a step forward into a promising future. It’s an ambitious series that, for better or worse, has always tried to evolve into something more, and it’s great to be thrilled about it again. Even though this game represents Soulcalibur going back to its roots and honing in on what it does best, it has grown to incorporate new aspects that help make it feel fresh and enticing to play after so many years.
Soulcalibur VI may be the latest installment in a series that spans a total of 11 main and spin-off entries, but it’s incredibly welcoming to new players. The fighting system is simple, mapping three of your controller’s buttons to horizontal, vertical and kick attacks, with the last button used for guarding. What I’ve always loved about the fighting style in this series is that it’s not just about putting out the most damage or having the flashiest combinations; much of the time, it’s about learning an enemy character’s moves and being able to recognize them in time to guard. It’s about parrying at the right moment, about being quick on your feet and making sure your patterns are unpredictable.
It may be easy to learn how to fight, but the knowledge needed to fight well is something you really only get through experience and making the right judgments on the fly. As a result, the combat is in no way shallow despite its simplicity. The addition of Reversal Edge attacks gives the combat system a new flair and an appreciated level of nuance that wasn’t there in most of the game’s predecessors, and Soul Charge attacks make for some dramatic and gorgeous battle sequences that can disrupt a battle’s pace, keeping you on the edge of your seat even if you’ve had an advantage over the other person.
While all battles feature two players fighting against each other, online play allows you to create rooms so that you can have a tournament with friends or other players. Throughout the week since the game’s release, making use of the game’s easy lobby-making feature has led to hours of laughter, yelling and threats of ending friendships because this is the type of game that can be addicting for competitive people like my friends and I..