The Suffocating Nostalgia of I Am Setsuna

When I was younger and more devout, my family attended church every Sunday. A nice Episcopalian church, which if you’ve never heard of it, is often described as Catholic Light. It was filled with friends, other families and people I’d grown up around, and I always enjoyed it for a time.
But there’s something interesting about Episcopalian sermons: they operate on a cycle. They repeat. Not the sermon itself, necessarily, but the readings and teachings. There’s always a Christmas season, Advent and Lent. As I grew up, I could recite them by memory, like I could the hymns and liturgy—and it wore on me.
I Am Setsuna is a role-playing game, one styled after the kind I would have been playing in those early years. Made by Tokyo RPG Factory, a new Square Enix studio formed to create games that hearken back to the Good Ol’ Days, its creators have been happy to list classics like Chrono Trigger as influences for this new game.
Setsuna is immediately reminiscent of any RPG from the SNES era, with systems and mechanics that feel lifted directly from those games. The battle system itself is a carbon-copy of Chrono Trigger’s, with an added timed-button-press component to make it feel like an evolution, rather than a replication. There are even attacks wholly lifted from the game, like X-Strike. It’s hard to draw the line between loving reference and plagiarism at times in this game.
The story is rather underwhelming for the most part. You are a silent, masked protagonist who somehow earns the trust and friendship of every person he meets. Endir (the default name for your hero) is sent to kill Setsuna, the eponymous heroine who is about to leave on a pilgrimage for the Last Lands, in order to sacrifice herself to stave off monster attacks on the land’s people for a few more years. No matter what your character chooses, you offer your sword to Setsuna and accompany her, travelling across the continent to gather a party and get to the ancient kingdom.
Yes, it’s a plotline mimicking Final Fantasy X, with a dash of other RPGs thrown in for flavor. Your party is predictable as well: a grizzled samurai with a hard past, a child prodigy mage with a fatal flaw, a ruler struggling to reclaim her people’s land. The narrative moves, and at times even engages, but rarely offers anything fresh or exciting.
Like my Sundays in church, after years of growing up and hearing them over and over, I Am Setsuna is the recurring liturgy of the classic JRPG.
A silent protagonist does little to endear me to the character, nor does it create a good player-insert. Re-using the battle system of games-gone-by just reminds me of how excellent those games were, and put up against the greats, Setsuna cannot overcome its own shadow.