Volgarr the Viking II Doesn’t Hate Us as Much as Its Influences Did

When I was a kid a game called Ghosts ‘n Goblins came out.
Every kid fucking hated Ghosts ‘n Goblins.
It was the hardest, most pig-headed, proudest fuck you! game that existed in the ‘80s, and the worst thing about it is that it was really fun when it wasn’t breaking your back over its knees and pissing in your face. Seriously: fuck that game. Now I’m gonna go play it all night long.
In Ghosts ‘n Goblins you’re a bearded little dork in a suit of armor that completely disappears at the slightest mention of a bad guy. You have to sprint and chuck your way through unending mobs of assholes that pop up randomly and constantly respawn, all with only two hits between you and death. Your weapon can change often, depending on what drops you pick up, but replenishing that armor is rare and limited and deeply nonsensical. This game is so evil and hates you so much there are not one but two different bosses named Satan. And if you somehow make it all the way to the end, you have to then repeat the whole thing but harder to truly win.
Fuck Ghosts ‘n Goblins.
Ghosts ‘n Goblins was an early smash for Capcom, who generally can’t be fucked with, and it (or its sequels) was basically ported to every game-playing device of the late ‘80s and early ‘90s. It was a huge arcade hit, it sold over a million units on the NES, and that doesn’t count all the different versions made for various computers and consoles. It might not quite have the name recognition of a Pac-Man or Mario, but very few games from the ‘80s have sold as well or made as huge of an impression on the medium as Ghosts ‘n Goblins. And to prove it, let’s talk about the game I’m here to actually review today: Volgarr the Viking II, which came out in early August, and isn’t just a tribute to Capcom’s game but a sequel to a tribute to Capcom’s game.