Wonder Boy: The Dragon’s Trap: A Hand-Drawn History
When I was a kid, I wanted to be an animator. I grew up watching Disney animated films and Saturday morning cartoons. The hand-drawn characters in these movies and shows expressed their unique personalities with simple gestures, their contours acting as subtle signatures of the artists who drew them. I’d relish anime series finales where the creators seemingly spent their entire animation budget to multiply the number of frames in key action scenes. The fluidity of motion, combined with the knowledge of the labor that went into producing them, made for dazzling displays, even when plots fell flat. Nothing against computer generated animation or pixel art, but sometimes I miss the unique aesthetic qualities that come with hand-drawn animation, which has become all too rare.
When I first booted up Wonder Boy: The Dragon’s Trap, I couldn’t stop staring at my character’s basic movements. Walk, crouch, sword thrust—each is lovingly animated from hand-drawn frames in an enthrallingly smooth and vivid manner. The character designs are right out of an adventure-filled Sunday comic strip. The protagonist, sporting a colorful cowlick and a look of determined optimism, traverses a slate of stereotypical videogame areas (jungle, castle, desert, etc.) that nonetheless set the stage for a lighthearted romp. When you enter a shop, the outlines of the characters vibrate as the contours cycle through multiple drawings of the same pose, creating an illusion of idle motion. A snarky, smoking pig will sell you a better sword, then lament that he should have charged more. Perhaps the look of Wonder Boy just scratches an animation itch for me, but generally speaking, games don’t look like this, much less remakes of Sega Master System titles. Wonder Boy: The Dragon’s Trap is a remake done right, executed with a style that is both loyal to its source material and singularly evocative on its own.
This new Wonder Boy is indeed a remake of Wonder Boy III: The Dragon’s Trap, originally released in 1989. You play as Wonder Boy or Wonder Girl (she’s new to the remake) off to slay a dragon, but you end up getting cursed instead. Our Wonder Hero is turned into an anthropomorphic lizard and must set out to return to human form by taking down the monster behind it all. Along the way you are transformed into other humanoid animals, each with their own abilities and weaknesses, and must slash and burn a path through a non-linear world to lift the spell cast upon you. Wonder Boy: The Dragon’s Trap has the expected HD rerelease updates (widescreen display, higher framerate, etc.), but the visual overhaul, plus the ability to switch to or mix and match retro graphics and audio on the fly with no interruption in play, adds value to the title both for players looking for a new game or a historical curiosity.
Switching between contemporary and vintage graphics may seem like a simple novelty, but it gave me a deeper appreciation of both art styles by having them so easily juxtaposed. I swapped visuals every time I entered a new room, genuinely curious as to how the game originally looked, but also to investigate where the remake’s artists drew inspiration. Wonder Boy: The Dragon’s Trap is a museum as much as it is a game. It was pretty common for games in the ‘70s and ‘80s to have very detailed and elaborate fantasy-book-cover box art that was meant to spur players’ imaginations as to what a bunch of colored blocks moving around were supposed to represent within the games themselves. Wonder Boy: The Dragon’s Trap is like that box art has come to life. The original designs, previously relegated to character portraits in the instruction manual are the actual in-game models here.
-
For Better And Worse, Possessor(s) Offers a Hellish World You Can Get Lost In By Elijah Gonzalez November 11, 2025 | 12:00pm
-
The Brilliant Lumines Arise Is an IQ Test I Enjoy Failing By Garrett Martin November 11, 2025 | 9:00am
-
Detective Games Don't Get Better than The Séance of Blake Manor By Bee Wertheimer November 10, 2025 | 12:00pm
-
Ambrosia Sky Is An Immersive Sim About Fighting Alien Fungus That Mostly Cleans Up Okay By Elijah Gonzalez November 10, 2025 | 9:00am
-
Mortal Kombat: Legacy Kollection Is a Blood-Splattered Time Capsule By Garrett Martin November 4, 2025 | 4:29pm
-
Pokémon Legends: Z-A Uses Its Breakneck Pace to Smooth Over Any Dull Moments By Farouk Kannout October 30, 2025 | 11:30am
-
I Mother Stretches for Fundamental Human Questions and Provides Humdrum Video Game Answers By Grace Benfell October 27, 2025 | 2:30pm
-
So Far, Dispatch Is a Smart Superhero Story That Lives up to Telltale’s Legacy By Elijah Gonzalez October 21, 2025 | 10:00am
-
Ninja Gaiden 4 Sticks to the Bloody Basics By Michael Murphy October 20, 2025 | 7:00pm
-
Absolum Is A Dark Fantasy Beat ‘Em Up With Best-In-Class Fisticuffs By Elijah Gonzalez October 9, 2025 | 9:00am
-
Hades II Is a Rich, Strong, Resonant Echo—But an Echo Nonetheless By Garrett Martin September 24, 2025 | 11:00am
-
Consume Me Can Be a Bit Too Autobiographical By Bee Wertheimer September 24, 2025 | 9:00am
-
Blippo+ Makes Art Out of Channel Surfing By Garrett Martin September 23, 2025 | 12:00pm
-
Silent Hill f Is an Unnerving and Symbolically Dense Return To Form By Elijah Gonzalez September 22, 2025 | 3:01am
-
You’ll Want To Tune In For Wander Stars, An RPG That Feels Like An ‘80s Anime By Wallace Truesdale September 19, 2025 | 12:00pm
-
Horror Game Eclipsium Can't Quite Escape the Shadow of More Consistent Peers By Elijah Gonzalez September 19, 2025 | 9:00am
-
Pokémon Concierge Is Back With Another Extremely Cuddly Vacation By Elijah Gonzalez September 4, 2025 | 9:30am
-
Cronos: The New Dawn’s Survival Horror Thrills Mostly Redeem Its Narrative Missteps By Elijah Gonzalez September 3, 2025 | 10:00am
-
Metal Eden Should Let Go and Embrace the Flow By Bee Wertheimer September 2, 2025 | 11:00am
-
Gears of War: Reloaded Is an Upscaled Snapshot of a Distant, Darker Time By Maddy Myers August 26, 2025 | 11:00am
-
Metal Gear Solid Delta: Snake Eater Is A Great Way to Play One of the Best Games Ever Made By Elijah Gonzalez August 22, 2025 | 3:01am
-
Shredding Serenity in Sword of the Sea By Garrett Martin August 18, 2025 | 11:00am
-
Discounty Makes Expanding A Supermarket Fun, Hectic, And Bittersweet By Wallace Truesdale August 15, 2025 | 9:54am
-
Off Is A Fever Dream of an RPG That Hasn’t Lost Its Swing By Elijah Gonzalez August 14, 2025 | 3:30pm
-
Abyssus Is a Roguelike FPS That Largely Overcomes Rocky Waters By Elijah Gonzalez August 12, 2025 | 11:00am
-
MakeRoom Is a Sweet Treat of an Interior Design Game By Bee Wertheimer August 6, 2025 | 11:55am
-
Gradius Origins Is an Excellent Introduction to a Legendary Shoot 'Em Up Series By Garrett Martin August 5, 2025 | 3:45pm
-
Dead Take Turns the Horror of the Hollywood Machine into a Psychological Escape Room By Toussaint Egan July 31, 2025 | 3:00am
-
Ninja Gaiden: Ragebound Hones The Series’ 2D Platforming To A Fine Point By Elijah Gonzalez July 30, 2025 | 11:00am
-
Fretless: The Wrath of Riffson Is a Sweet Riff on the Rhythm RPG By Bee Wertheimer July 25, 2025 | 9:40am
-
s.p.l.i.t Finds Fear In The Command-Line By Elijah Gonzalez July 24, 2025 | 10:00am
-
Killing Floor 3 Is a Shooter By the Numbers By Diego Nicolás Argüello July 24, 2025 | 9:00am
-
Here in the Wheel World, Cycling Is a Sweet Dream that Always Comes True By Garrett Martin July 23, 2025 | 12:00pm
-
Wuchang: Fallen Feathers Is a Beautiful Soulslike By Veerender Jubbal July 22, 2025 | 10:00pm
-
Monument Valley 3 Maintains The Series’ Charm, But Could Use A New Perspective By Elijah Gonzalez July 21, 2025 | 7:01pm
-
Shadow Labyrinth: The First Pac-Troid Game Gets Lost in the IP Woods By Garrett Martin July 17, 2025 | 10:00am
-
The Drifter Is a Gripping Mystery with Grating Characters By Maddy Myers July 17, 2025 | 10:00am
-
Whoa Nellie, EA Sports College Football 26 Avoids a Sophomore Slump By Kevin Fox Jr. July 14, 2025 | 3:37pm
-
Everdeep Aurora Rewards Those Willing To Dig Deeper By Elijah Gonzalez July 9, 2025 | 11:00am
-
Death Stranding 2: On the Beach Is Heartfelt, Gonzo, And Builds On Its Predecessor In Nearly Every Way By Elijah Gonzalez June 23, 2025 | 8:00am