Red Dead Redemption (Xbox 360)

Developer: Rockstar San Diego
Publisher: Rockstar Games
Platforms: Xbox 360, PlayStation 3
High times and cheap thrills on the last great American frontier
“Change is only good when it makes things better.” “Old friends make the worst enemies.” Spoken in the early goings of Red Dead Redemption, these two sentiments encapsulate the successes and shortcomings of the game itself far more than they do any of its narrative themes. For even as Rockstar’s ambitious Western adventure strikes out in some promising new directions, it is held back at times by a certain slavishness to the developer’s own open-world storytelling formula.
Set in 1911 in the American Southwest, Red Dead Redemption tells the story of John Marston, a reformed road agent forced by the federal government to track down and eliminate his former gang. John’s quest takes him to all corners of the game’s sprawling map, from a ranch in southern Texas to the forts of war-torn Mexico all the way to the snow-dusted pine trails of the Rocky Mountain foothills.
The stark, natural beauty of Red Dead Redemption’s visuals cannot be overstated. Each vista feels almost physically tangible, like an Albert Bierstadt painting brought to life. The sky is an infinite stretch of pastel hues, its radiant sunrises and friscalating dusklight often giving way to raging thunderstorms replete with lashing rain and terrible stabs of lightning.
And where there’s lightning, soon follows thunder; Red Dead Redemption’s spectacular audio design also deserves recognition. Each meticulously crafted soundscape is an intricate patchwork of pitch-perfect audio cues that seamlessly integrate with Bill Elm and Woody Jackson’s dynamic musical score. As John rides the range, guitar chords and whistled melodies float in and out like tiny bursts of color, humble homemade fireworks against a vast, open sky.