You Died by Keza MacDonald and Jason Killingsworth

You Died is subtitled as “a Dark Souls companion,” and that little bit of context tells you most of what you need to know about the book in the grand scheme of things. This is a document of the game Dark Souls and, maybe more importantly, the world that Dark Souls has created in its work. Authors Keza MacDonald and Jason Killingsworth (a former games editor for Paste), both formed in the crucible of games reporting and criticism, have made in You Died as comprehensive a document about Dark Souls as one could hope to. And it’s amazing.
The book is composed of alternating chapters that take us into Lordran, the central location of Dark Souls, and into the internet, the place where Dark Souls flourished so beautifully in the days, months, and years after its release. While Hidetaka Miyazaki’s Demon’s Souls, the precursor game to Dark Souls, and its existence as an import sensation and sleeper hit is discussed to a certain degree, the focus here really is on Dark Souls itself and how the world responded to it.
The chapters that take us “into” Lordran are labeled with a funny little “A Tour of Lordran” blobule on the page, as if each was artisanally stamped by a tourism board that wanted you to forget how many controllers were smashed in order to achieve a proper top-down explanation of each area. These chapters are short and sweet, and each is introduced with a quotation from a character in the game tied to the area before Killingsworth narrativizes the goings on in each area. Much like the actual locations, the descriptions often lead to more questions than answers, and at best they are gestures at what seems to be a dreamscape.
The chapters that take us “into” the world of the Dark Souls fandom, development, and critical response are much more concrete and specific. Bearing titles like “Good Grief: Trolls, Invaders, & The Shadow Self” and “Script Keeper: The Making of Dark Souls in English,” the contents of You Died attempt to sketch out the entire weird assemblage of Dark Souls in all of its glory.
On the development side, learn about the translation process, the design of the difficulty, and the logic behind the obtuse summoning system. On the fan community side, we find out why people like Vaati do the lore videos that they do, why challenge runners throw themselves at the game in the way they do, and why those who invade the games of others to kill them do what they do.