Junk World Revives A Cult Stop-Motion Sci-Fi Series With More Polish But No Less Madness

Every year before the official announcement of the Toronto International Film Festival’s Midnight Madness line-up, programmer Peter Kuplowsky posts a series of film posters as hints for the upcoming slate. For Junk World, the hint was Star Wars: Episode I – The Phantom Menace. The obvious connection is these are both sci-fi prequels, with Junk World taking place 1,042 years before Takehide Hori’s 2017 feature Junk Head. In my head, there’s another connection between Junk World and Phantom Menace: both raise the question of whether the things that make a movie look better can also make it worse.
To be clear, Junk World hasn’t digitized the world of Junk Head to anywhere near the same degree as Phantom Menace did Star Wars. As behind-the-scenes footage over the credits proudly demonstrates, both of Hori’s “Junk” movies are lovingly hand-crafted works of stop-motion animation, with CG effects used only as necessary. However, like the Star Wars prequels versus the original trilogy, Junk World’s past is much shinier compared to Junk Head’s grittier future.
One big difference is in how the stop-motion puppets are constructed—instead of clay figures like the original, the prequel uses 3D-printed characters. The change in aesthetic fits the different setting, where humanity hasn’t devolved as much as it will, and the complexity of the action is stunning. Yet I find myself preferring the rougher look of Junk Head and how much more visibly you could see the effort of hands manipulating its physical reality. The new film still looks cool—and how could I not admire this was all brought to life by a team of just six animators (double Junk Head’s team of three)? It’s just a different kind of cool, closer in some senses to the puppets-and-CGI combo style of Thunderbolt Fantasy.