Demon Gaze EXTRA Is a Rough Anime Gem for People Who Didn’t Own a Vita

It had been a minute since I last played Demon Gaze, one of the first games I grabbed for my Vita when I picked one up on a whim at the Sony store underneath the Comcast Tower. Persona 4 Golden got more of my time and probably brain share at the time, but Demon Gaze was the game that showed me dungeon crawlers were just better on a handheld console.
After all, why grind with a leash?
The problem with finding a tight game on a handheld console is that a lot of people don’t go in on handhelds so you can’t tell your friends as easily. The tragedy of the Vita is that even people who would lay out cash for a handheld… well, they really didn’t for the Vita. Sony made every unforced error in the book when they released the Vita (especially in the US). They let it drink up all the water, eat up all the soap, and they didn’t even call the lady in the alligator coat afterwards. Nintendo rubbed itself with Benjamins and laughed while Sony killed the Vita through a combination of greed and neglect—the most objective signifier of the Vita’s doom being the proprietary memory card. But throughout its lifespan, some developers did believe in it, mostly in Japan, and mostly RPG and Visual Novel creators who realized that it’s honestly one of the most perfect consoles ever made. And sometimes, just sometimes, those games got localized in English and released in the US. In that regard, the Vita in the US is a lot like the Drake equation understood as morosely as possible. But hey, we got Demon Gaze. That made it through.
Of course, if you didn’t get a Vita, it doesn’t matter. You didn’t get Demon Gaze. And odds are, you didn’t get a Vita because Sony never gave you a reason to jump that financial barrier (I got mine late as hell when it was discounted). Now you’re probably wondering why it would even matter if you missed out on an anime ass Wizardry-like. There’s lots of them in the world, right? Sure there are! I reviewed another one by the same developer just two months ago! But Vitas aren’t exactly built to last, as rough and tumble as they are. And soon the original hardware will be gone (and it’s already priced pretty prohibitively on eBay). Will the world miss a handful of niche sub-AAA RPGs that most never knew about? Probably not. There are other games, for sure. But preservation is important. And one rule about preservation is having more versions of a thing in more places means it’s more likely to endure. It’s like how scientists are always talking about how we need humans living on spaceships and other planets. It’s the core of the Phantasy Star series. Even Macross ends with “Well we sure do need more people living on other planets in case another orbital bombardment happens.” So, look. We need more games on more consoles, if they’re to endure.
Experience, Inc is invested in preservation, and thankfully they’ve managed to find partners for that. Sure, it’s a preservation of one’s hard work and continued financial livelihood. But I’ll take “keeping games alive and playable for purely capitalistic reasons” if that’s what it takes. Last March saw the release of the bundled Saviors of Sapphire Wings (itself a resurrection of the much earlier Xbox 360 game Students of the Round, which was itself an enhanced port of a PC game) with Stranger of Sword City (an isekai-themed DRPG for the Vita). While not direct sequels, that bundle and Demon Gaze all share a degree of game universe continuity. Where people didn’t have the Vita, nearly 93 million Nintendo Switches and 116 Playstation 4s have been sold. Compared to the lifespan sales estimates of the Vita, that’s close to 80-90 million more potential players. This time they’re partnered with Clouded Leopard Entertainment, who has carved out a space for themselves by bringing sub-AAA Japanese games to China and Korea, and is now bringing them to the US. Their first for Experience is Demon Gaze EXTRA.
Mechanically, Demon Gaze is your basic dungeon crawler. The twist is the main character is a special class (Gazer) with a special eyeball that can seal and summon defeated demons (who are actually androids) as tertiary party members who can act in combat but also provide special benefits (e.g. the first one you get, Comet, can sense secret doorways). You get the standard party of six (five party members and one demon), there’s an array of classes from the traditional tank/healer/damage dealer archetypes, and you spend most of your time exploring maze-like dungeon zones, fighting trash monsters until you’ve pissed off a demon enough to bring them to you. Kill the demon, seal the demon, maybe summon them if you want. Repeat until the game is over. And when you’re not in a dungeon, you’re managing your party in the Dragon Princess Inn, Demon Gaze’s spatially condensed hub.