The World Next Door Is an Inspired Anime Riff on Classic Puzzle Games

The World Next Door is a game that, like Battle Chef Brigade of last year, puts an impressive fresh spin on the match-3 format. For as addictive as match-3 games can be, you really don’t need to dress it up much. Just look at the popularity of Bejeweled or Candy Crush Saga. Beyond some shiny visuals, there’s not a lot there, but with such a trance-inducing style of gameplay, it doesn’t matter. People will play it anyway. In that sense, The World Next Door doesn’t need to be as cool as it is, with it’s impossibly hip Monster Prom meets Hotline Miami character designs and evil-cute aesthetic. And yet, here we are.
In The World Next Door, the human Jun wins a lottery to travel to the other side of a cross-world portal, taking her to the magic realm of Emrys. Things quickly take a turn, however, as a late night in a forbidden shrine prevents her from reaching the return portal in time, trapping her in Emrys forever—or at least until her death in a few short days. With very little time to figure out how to send Jun back home, she and her friends band together as she takes on the puzzles of the shrines, imbuing a magic sword with the power necessary to re-open the door leading home. Each “battle” consists of a small open floor face embedded with elemental based symbols that, when matched in groups of three, cast spells on Jun’s behalf, whittling down the hitpoints of their opponent, known as a Grievance. Larger groups of symbols cast more powerful spells, and multiple spells grouped adjacently cast stronger effects. Special configurations of certain symbols can also summon the assist spells of group members for extra damage, and Grievances and environmental damage can flip, remove or damage symbols or their space on the floor, rendering them inaccessible. The challenge and fun is in dodging the spells of Grievances while navigating the hazards of the level, while figuring out the best and most damaging means to cast spells of your own. The pacing really keeps you on your toes.