Ranking Every Epic Universe Ride
(Except One)
Epic Universe, the long-awaited new theme park at Universal Orlando Resort, finally opened in May after years of work. The new park, which features groundbreaking new lands based on Nintendo, How to Train Your Dragon, the Universal Monsters, and Harry Potter, represents the apotheosis of theme parks’ modern fascination with IP and immersive recreations of famous worlds from pop culture. Universal sent that trend into hyperdrive with the 2010 opening of The Wizarding World of Harry Potter at Islands of Adventure; it’s since become the dominant approach to theme park design, influencing almost all of Universal’s new additions since, and with Disney diving headfirst into it with entire lands based on Star Wars, Cars, and Avatar, among others. Critics might debate how healthy this movement has been for theme park design as an art form, but it’s impossible to deny that the public eats this stuff up. And Epic Universe takes it to new heights.
The park’s 11 rides collectively embody theme parks at their best and worst extremes, offering breathtaking, transportive experiences on one end, and uninspired time killers on the other. There’s more to Epic Universe than its rides, but the rides sum up how the park as a whole felt after my one rushed day there: it’s at once a gorgeous, overwhelming achievement, but also a little hollow and unfulfilling. And hey, even though 11 rides is more than some decades-old parks currently have, it still doesn’t feel like enough; hopefully Universal will get started on Epic Universe’s first expansions sooner than expected, given how delayed the park itself wound up being. What is here now, though, ranges from the pedestrian to the genuinely astonishing, and the power of the latter more than outweighs the former.
Let’s get to it, though. Here’s what you can expect from Epic Universe’s rides, ranked from least to most impressive… with one exception.
Unranked: Curse of the Werewolf
Sorry, I can’t spin. I just can’t do it. I loved the Scrambler and the Tilt-a-Whirl as a kid, but at some point in my late teens my brain stopped being able to handle spinning—and especially with spinning coasters, where your car spins faster and faster as the train blasts through a traditional roller coaster layout. Curse of the Werewolf is just such a coaster, and even though the Universal Monsters-themed Dark Universe land was my most anticipated part of the whole park, I knew riding this one would be an absolute disaster for me. The only other time I’ve ridden a spinning coaster—it’s called Crush’s Coaster, it’s based on the turtles from Finding Nemo, it’s in Disney’s absolute worst theme park (Walt Disney Studios Park in Paris), and it ends with a solid 20 to 30 seconds of non-stop, 360 degree twirling—I had to sit down for a full hour before eventually cutting bait and going back to my hotel. Maybe one day I’ll keep my calendar open, swallow an entire box full of Dramamine, and take a day just to ride and recover from Curse of the Werewolf, but that’s not possible during jam-packed media previews when we have to hit everything in the park in a day or two. Sadly this ride will have to go unranked for the foreseeable future.
10. Dragon Racer’s Rally
I don’t know anything about the How to Train Your Dragon movies, but the Isle of Berk land in Epic Universe is pretty great. It’s a beautifully themed land full of hand carved decorations and interactive geegaws, and home to a visually impressive live show and one of Epic Universe’s great roller coasters. It’s also the site of the park’s two least impressive rides, though. There are two strikes against Dragon Racer’s Rally, the lesser of the two. First off, it’s basically a standard carnival ride, something you could find at a Six Flags. Secondly, it’s incredibly short. This might sound like a “the food is bad, and the portions are tiny” situation, but it’s actually a case of a ride that could be at least serviceable kneecapped by its incredibly short length. It’s a fairly standard spinner ride, although one where every seat has rotatable wings that control how much it spins. We were told that a pro could get it to spin up to 50 times during the ride’s length, but despite a few people trying hard nobody in our group completed a single spin. It’s all over too quickly, running maybe a minute or so; I’m pretty sure it completed six loops before wrapping up? It’s probably great for kids too young or small to ride Epic Universe’s bigger attractions—every park needs kid-friendly rides—but it’s just a little too generic and simplistic to really stand out.
9. Fyre Drill
I’m not trying to pick on Isle of Berk, I promise. Every theme park in Florida needs a water ride, and Fyre Drill fits the bill. You will get wet on this one. Unfortunately it’s not much of a ride; your boat moves very slowly along a short river, with wooden targets to aim your water guns at (it doesn’t keep score), but more importantly other boats (and their passengers) to aim your water guns at. I won’t lie: it’s fun to arc your stream of water over the targets and hit the people on the boat two ahead of yours. Sure, it’s rude, but it’s fun, and everybody knows what they signed up for, so there’s no need to feel any guilt. Unfortunately it’s really short (again—a common problem with modern theme park rides) and there’s nothing to it other than getting wet. It can’t compare to the Popeye ride at Islands of Adventure, the gold standard for absolutely bonkers water rides, or the thrill of any decent log flume or river rapids ride.
8. Yoshi’s Adventure
The other ride at the original Super Nintendo World from Universal Studios Japan finally comes to America, and this is one I’ve been legitimately excited about for years. A slow dark ride through the Mushroom Kingdom, on the back of one of Mario’s colorful dinosaur friends? Yeah, that is firmly within my wheelhouse. And honestly, I legitimately liked it. Sure, it’s slow, and simple, and intended for the youngest guests, but it’s also adorable. It’s not quite It’s a Small (Yoshi’s) World, as I had hoped—it’s too short, the music isn’t memorable enough, there simply isn’t enough scenes or animatronics, and having half the ride sit out in the open beneath the Florida sun is a major design flaw—but it’s cute enough for what it is. Plus it’s one of the park’s few overtly child-focused rides, which means it plays a crucial role. It’s nice, but very minor. Oh, there’s also an interactive element to it, but it’s beyond insignificant: when you see an egg on the ride, you can score points by pressing an egg button of the same color on your vehicle. There are three egg colors, and exactly three eggs on the ride—a hard game to screw up.
7. Constellation Carousel
Hey, it’s a carousel. It’s hard to do wrong by this dependable classic, but it’s also rare for one to do anything all that exceptional or memorable. Epic Universe’s carousel is a little too big and fancy to have the hand-made, old-school charm of the originals, but the celestial theming results in an inspired aesthetic with some beautiful animal figurines. It’s a unique, well-themed, smartly done version of a kind of ride every theme park resort needs.
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