Play Super Mario in a Whole New Way at Universal’s Super Nintendo World
All images courtesy of Universal
I have been through the green pipe. I have punched the bricks and blocks of the Mushroom Kingdom and collected the coins inside. I’ve seen the Koopas marching across the green plains, the Piranha Plants dozing in the sun, the Thwomps crashing down upon the platforms below. I have stood among the Mario Bros., and for a brief moment felt accepted as one of them—an unknown third brother, shorter, not as round (but still very round), with a full face of hair instead of just a mustache. I’ve seen what happens when Bowser’s airship darkens the clear blue sky, plaguing a kitchen full of Toads with Bullet Bills. I have raced in a Mario Kart, and I have won. I collected 1915 coins and 28 of 128 stamps (?) and two of the three keys I needed to defeat Bowser Jr. (more on that later), and still have so much yet to prove. I’ve been to Super Nintendo World at Universal Hollywood, and although my personal experience wasn’t perfect, I was moved by the otherworldly job Universal and Nintendo did recreating this magical place in the real world. I have been through the green pipe, and I can’t wait to go through it again.
Super Nintendo World opens at Universal Studios Hollywood today, two years after originally debuting at Universal’s Japanese theme park. Despite the name and Nintendo’s killer row of beloved videogames, it’s based entirely on the Super Mario franchise and assorted spinoffs. The first thing you’ll notice when you walk through that pipe is that it captures the non-stop motion of the Mario games. Characters from the games constantly move throughout the small but extremely detailed space, with Goombas and Koopas trundling back and forth on the hills that rise above the land, and rotating coins and gliding platforms beckoning in the distance. Walking out of the green pipe that acts as the entrance leads to one of the great theme park reveals, as guests leave Universal and enter into a real-life Super Mario level.

Befitting its videogame origins, Super Nintendo World is about more than just riding a ride and meeting some characters. The entire land is one giant game. You can “collect” coins throughout the land by “punching” coin blocks like Mario and Luigi do in Super Mario games. There are even four minigames you can play in real life; you earn a key for completing each one, and after you have three keys you can face Bowser Jr. in a boss battle. Its ride, Mario Kart: Bowser’s Challenge, recreates the competitive thrill of Mario Kart through augmented reality, physical sets, audio-animatronics, and a shooting mechanic based on the Koopa shells you toss at rival racers in the videogame. Every rider’s score is tracked and displayed at the end of the ride, with the high scores for the day and the week earning their own special displays. All of this is tracked via a Power Up Band you wear on your wrist (purchased separately, natch), which communicates with the Universal app on your smartphone or a handful of monitors found throughout the land to let you see your progress. Instead of passive consumption, it’s about play and interactivity, in keeping with the spirit of Super Mario.
The real-life minigames don’t necessarily reflect anything Mario or Luigi would have to do in one of their games. They require light physical activity, like turning a crank to keep a Goomba at bay, or running up and down a walkway to hit the alarm buttons on a bunch of clocks before they wake up a sleeping Piranha Plant. When you complete three of the four minigames, you gain access to an otherwise off-limits chamber in which you battle Bowser Jr., the “boss” of the park’s interactive game. I wasn’t able to face off against the little tyrant myself—an unusually long wait for my food at Toadstool Cafe, combined with the media preview ending over an hour earlier than advertised, made my already too-brief time in the Mushroom Kingdom far shorter than expected. Others who were able to complete the challenge spoke highly of the fight against Bowser Jr., and hopefully I’ll be able to finish that off myself at some point. If you look forward to playing these games, make sure you’re wearing comfortable shoes and be ready to get active—the Piranha Plant game in particular was like a physical challenge in a children’s game show, with me running back and forth as fast as I can for maybe a minute or so to keep the various alarms from going off.

Speaking of Toadstool Cafe, from what I tasted its food seems like a cut above most fast food quick service fare. It’s all Mario-themed, of course, with Mario and Luigi burgers, Fire Flower Spaghetti and Meatballs, and a tiramisu inside a question block. The burgers come with mustaches drawn on the buns and a little plastic Mario or Luigi cap; despite the name, the Luigi burger is actually a grilled chicken sandwich with pesto, and was the dish I ordered. It comes with an extra side of pesto, which I used to dip my crinkle fries in. Other dishes come with various edible embellishments styled after the dish’s namesake character, like Yoshi egg croutons and invincible star crackers. The desserts are all adorable, with a pink cupcake that resembles Princess Peach’s dress, and a layer cake with a flagpole that looks like the end of a Super Mario level.
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