Battlefield V Sure Is Some More Battlefield
When you smash open the pinata of a Battlefield game, you’re looking to find one thing: an interesting multiplayer mode. Battlefield V is an interesting multiplayer game. While I’ll get into the specifics over the course of this review, there’s some part of me that thinks that this initial claim is basically all that matters. Battlefield V does what it says on the back of the box, and if you’re in the mood for what it offers then it will probably suffice.
There are caveats with that, though, just as there are caveats with every game and aesthetic experience on this damn planet. The game has been live for reviewers and players who have been invested in the “deluxe” edition for a while now, and there’s no shortage of opinions floating around with which you could orient yourself.
Those players, myself included, have run into weird bugs and glitches. For example, if you check the assignments (think quests) menu while playing the game, there’s a strong likelihood that your game will simply freeze. You also might get killed multiple times trying to climb up a snowbank. There’s a chance that while playing Grand Operations, the massive multiplayer mode that takes place over several portions of a map, that enemies will simply start spawning behind you and killing you.
These are problems. They are frustrating. I’m not the kind of person who gets super stressed about that kind of thing, but through several days of Battlefield V play, I did start to get angry. Why the hell is this the case? Is this the cost of playing a game early, of digging into this big multiplayer game that has beckoned me through so many ad campaigns and promotions?
It really hit home for me then that Battlefield V is a framework more than it is a game. It is a set of expectations and commitments on both the developer and player side. It is a schematic, broadly taken, of contemporary blockbuster videogaming. It’s an exoskeleton for you to pilot around, and, sometimes, it seems to be doing all of the directing.
What I mean by this is that Battlefield V has a set of pre-packaged narratives that you and I step into when we play it. We can’t help it. One of those is that this is the biggest and grandest multiplayer experience that you can have on a console. The battlefield is dynamic, with tanks and planes and different player classes creating thousands of different decisions points in each map. The skill tree is deep, and the skill ceiling on a player’s ability to master a weapon and a loadout is high. These are all about the promises of time. Battlefield V, like so many games, is a promise that the time you sink into it will be worth it. You will extract more fun that you will deposit in dollars.
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