Battlefield V Doesn’t Know What It Wants to Say About War and Fascism
Battlefield V is a confused game.
Not a confusing game, particularly, since it’s up to the gills in player-centric design elements, score counters, objective markers, on-the-nose diary logs scattered throughout its singleplayer campaign—but a confused game. It’s a game that doesn’t really seem to know what it wants to say about World War II, even if it is completely unafraid of depicting it in near-photorealistic detail.
Its singleplayer offerings include three distinct campaigns focused on different theaters of early World War II (with a fourth campaign coming early in December). It’s a grand attempt at showing the scale of the war by flipping between different viewpoints, and it, well, comes off as confused.
World War II is a mythology of conflict that’s become so ingrained in the American psyche that it’s hard to shake. We’ve seen thousands of depictions of it, from games to films to critically-acclaimed miniseries. There were so many games about World War II in the early 2000s that the small ‘break’ we’ve seen in the past few years feels like an relative drought. World War II is the grand story, the one where the good guys won against the bad guys, and it crucially lacked the mainstream criticism that World War I did, with all its mess and trenches. World War II was the war that we could like.
The problem, of course, is that it wasn’t, really, a good thing. Yes, I know, saying “war is bad” is hardly a grand statement, but after seeing how much Battlefield V can’t seem decide if WWII is a victorious romp or a worldwide horror show, it feels apt to say it again.
Other games that dabble in WWII ephemera, like Wolfenstein: The New Order, tried to re-imagine the horrors of the war as something more relatable to a modern audience, drawing parallels between the national mobilization against Nazi fascism and popular mobilizations against fascism.
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