Gizmos Is a Great Straightforward Strategy Game that Doesn’t Take Too Long to Play

Gizmos made my top ten games of 2018 and was the last game to sneak under the wire for the ranking—I have other 2018 releases that I didn’t get to in time for that list—after I got a full demo at PAX Unplugged and then started playing it regularly with my daughter. And I do mean regularly, because we both love the game and realized in just a few plays that we could slip in an entire two-player game in under a half an hour on a school night. It’s one of the fastest-playing engine building games I’ve come across, with the kind of rewards you want from a game like that but a lot less of the fuss.
From designer Phil Walker-Harding, who made my 2017 top ten with Bärenpark and landed a Spiel nomination in 2016 for Imhotep, Gizmos has players pretending to be students at a science fair, creating ‘projects’ that let them do more things on subsequent turns, thus creating the engines that will eventually allow players to buy better, more valuable cards. The game’s currency is marbles, coming in four colors, that are then used to build those project cards, which cost from one to seven marbles each, mostly requiring marbles of a single color. Once built, the cards give you bonuses for specific action types, and those bonuses can daisy-chain so that a single action can yield multiple benefits. That means turns early in the game are pretty quick, and get long only near the end of the game, when players might have a hard time remembering all of the goodies they get from certain actions.
The action types are all straightforward and dictated in part by the physical components. Gizmos comes with what I would best describe as a cardboard gumball machine that dispenses the energy marbles, with six marbles always on display in the chute in front, but with access to the entire pool available from the top. One action is to pick a marble from the six you see in front. Two actions allow you to take one of the nine cards from the display on the table, which come in three rows and increasing cost/power as you move up, and either build it immediately by paying its marble cost from your supply or file it to your archive so you can build it later. The fourth action is to research, where you take the top three cards from one of the three face-down decks, and may, if you wish, file or build one of them.