Ken Jennings and the Creator of Magic Team Up on the Fun Party Trivia Game Half Truth
Images courtesy of Studio 71 Games
What happens when you put the most famous trivia champion in the world together with the man behind one of the most commercially successful games of all time? It turns out you get a quirky new party game that will appeal to folks who, like me, think most party games aren’t fun and just insult your intelligence.
Half Truth is the new trivia/party game from one of the most famous names in board game design, Richard Garfield (Magic: the Gathering, King of Tokyo), and record-setting Jeopardy! Champion and author Ken Jennings. It’s probably more party game than trivia game—some trivia knowledge is helpful, but even if you’re an expert at pub trivia or the like you aren’t going to know most of these questions—and revolves as much around a scoring system that involves betting on your own guesses as it does on what you know about the topics.
The game unfolds over three rounds, during which players will unveil a variable number of question cards, each of which has a category on top and six items that could be in that category. Half are, and half aren’t, but in most rounds you just have to identify one of the correct answers to move up the round track. Each player has six tokens lettered A through F, and plays any tokens that they believe match the right answers, face-down, until everyone has finished placing tokens. If you get a second answer right, you get a bonus point; if you get all three, you get two bonus points. The catch is that all of your answers have to be correct for you to get anything—if you get two right and one wrong, you don’t move up the track or get any bonus points.
The scoring values vary a little bit for each card, as you’ll roll the game’s one die before you start the card. If you roll a 1, 2, 3, or 4, every player who gets all of their answers right for that card moves up the round track that many spaces. If you roll the 1+, you move up one space for getting everything right, but your bonus points for additional right answers past the first one are doubled. If you roll the side, you flip the script and have to place tokens matching wrong answers, which might be easier or harder depending on the question, and the round track value for getting all of your answers right is two spaces. At the end of each round, you get points relative to your space on the round track, with the maximum going from 7 in the first round to 12 in the last one.