Motor City Turns the Heyday of the American Car Industry into a Board Game

Motor City is the latest roll-and-write game from Ben Pinchback and Matt Riddle, co-designers of last year’s outstanding roll-and-write Three Sisters and the earlier Fleet: the Dice Game, along with Godspeed designer Adam Hill. The feel is similar to those other roll-and-write games, with players working on two scoresheets; choosing from a large, shared dice pool; and trying to find the best way to maximize their bonuses across both sheets to mark off as many spaces as possible.
In Motor City, you’re trying to build an automotive factory in the heyday of American carbuilding, with score sheets that include four main areas—Production, Testing, Sales, and Engineering—plus a Speedometer and a smaller area, Research, that serves as a catch-all space like the Compost area in Three Sisters. All four of those areas have tracks you’ll fill out one to three boxes at a time, with each of the four working a little bit differently, although all four share the common trait that many boxes you check off give you bonuses like filling out boxes somewhere else on the board. When the game begins, you choose one of the three tracks for Testing, and one of the six tracks in Engineering.
On every turn, the active player rolls all of the dice for your player count, then arranges the dice by color (grey, white, or blue) and face value on the central board. Players then go around selecting dice, gaining the bonus shown in the space where the die was, then taking an action in the area shown on the die’s face, and then placing the die on their score sheet in one of the four areas to take that action. This is where it gets a little complicated: When you take the action for one of the four areas, you get to mark off one space, OR you can ‘upgrade’ that action for future turns to allow you to mark off two or three spaces. You can do that when you take the action from picking up the die, but not the second action where you place it on your score sheet. In every round, each player will draft two dice, leaving one die on the board, which all players use just for the face action. So you do three things for every die you pick up: get the bonus, take the face action/upgrade, then place it on your sheet and take that action. You get two dice per round, then the one action for the die remaining, which is seven things you get to do in every round.