Solenia Fulfills Its Contract as a Light, Fast and Fun Strategy Game

Designer Sebastian Dujardin runs the small Belgian imprint Pearl Games, but is probably better known to tabletop gamers as the designer of 2011’s Troyes, a medium-heavy game of worker placement and dice-rolling set in the Middle Ages, and a highly-rated game that is a little too familiar thematically. (Really, do we need more games about building cathedrals and deploying workers in medieval Europe?) He’s been mostly quiet on the design front since Troyes’ release, but is back with two new games this year, including the just-released Solenia, a lighter, fast-playing game of hand management and pattern matching with a board that moves and flips as you play.
Solenia has a bit of a disadvantage for new players because it looks like there’s a lot going on here: you have hand cards, a variable board with lots of symbols, four resource types (yep, once again, we’re collecting wood), and balloon tokens for delivering resources for points. Each player has their own deck of cards, with all decks identical but shuffled so your hand of three cards will likely always differ from what other players hold, and those cards have circular holes in the middle so when you play one on the board it reveals the resource that space provides. Your cards have the number 0, 1, or 2 on the top, and you get that many of the resource on the space where you play a card, or, if you play to a city space, that many bonus points (stars). The board itself has five strips of five spaces each, with one showing dusk/dawn and the others showing day on one side and night on the other. If you played a 0 card, you move the airship at the center of the board, which means you’ll take the lowest end piece of the board (behind the ship), resolve all player cards on its five spaces, flip the strip, and place it on the front of the board. If you played to a city space, you then must deliver resources from your board to fulfill one of the six contracts available on the balloon tiles, matching day or night depending on the space to which you played.