DMC: Devil May Cry Definitive Edition—Turbo Modes and Sword Dudes

DMC: Devil May Cry Definitive Edition, which I will refer to as DMC from now on, is a repackaging of the 2013 game of the same name for release on the Playstation 4 and Xbox One. If you’re reading this in order to find out if it is worth purchasing: yes. It is a good port and it is just as fun as it was on the last generation of consoles. Consumer report accomplished.
I first played DMC when it was included as a Playstation Plus game sometime last year. I’ve been a fan of the series since Devil May Cry on the Playstation 2, and I have some real Serious Childhood Memories of sitting on the floor of a friend’s bedroom and punching the hell out of monsters with giant, fiery gloves. The sequels to that original game never scratched the same itch, and I didn’t expect more than a few hours of idle entertainment from DMC before I gave up like I had with the previous few games and their HD uprezzes.
I played DMC until the story wrapped up and I put it away forever. And that’s weird, right, because the Devil May Cry franchise is less about making your way through the narrative and more about maximizing the way that you do so. After all, you’re controlling Dante, an ostentatious braggart who swords and guns through demons, and the goal of each level is to complete it as fast as possible with as many style points as possible. You mix up styles, moves and weapons in order to generate those points and make Dante hoop and holler with unthinkably violent glee.
And DMC didn’t do that for me on the Playstation 3. Definitive Edition does. Something imploded deep in my brain and I started pushing myself to the limit. I’m not maximizing my scores for each level—I don’t have the mind or the skill for that—but I’m pushing into higher difficulties than I’ve ever tried in these kinds of games before. I’m not just working through it. I’m playing with remixed enemy behaviors in altered, more-difficult encounters.
What happened? What took me from a mild player to someone who’s gone further than he’s ever attempted in an uprez rerelease of a videogame? The answer is Turbo Mode.
While Turbo Mode has been included in some previous releases in the franchise, I’ve never encountered it before. It is a basic change in gameplay, and its function is simple: it increases the game speed by 20%. That’s a minor change, for sure, but there’s some weird line that the game crosses when the speed increases by that small amount. The windows of action for moves get smaller. Dodges get harder. The game changes from a practiced ballet to a manic horror show where strategy for an entire fight gives way to tactical maneuvers that get you from move to move.
Turbo Mode gives me permission to abandon any pretension to mastery or excellence and merely fight. I don’t overthink anything because I don’t have the option to. I don’t have time.