8.0

Discounty Makes Expanding A Supermarket Fun, Hectic, And Bittersweet

Discounty Makes Expanding A Supermarket Fun, Hectic, And Bittersweet

If you’ve ever given a scrap of attention to American politics, then you’ll no doubt have come across some suit or another talking about how we, the people, are failing our small towns. And it’s not an inaccurate statement, given the numerous stories you’ll come across where young people flew from their humble beginnings to find better opportunities elsewhere, or the town’s main industry became irrelevant over time and the area never adapted, or a freak accident scared people away and turned a modest cluster of homes and buildings into fodder for future content creators. After such a story is shared, what often follows is a claim that the area must see big business come in to boost the local economy, often with the intent of encouraging people to stop at a given small town rather than pass it by on the way somewhere else.

Discounty is a game that hosts one such story explicitly, except rather than repeat the above mantra, the supermarket management and social simulator practically screams at the player that big business will not save the town—at least not without some major drawbacks.  In this game from developer Crinkle Cut Games, players become the lightly customizable Shopkeeper, who is moving to the small town Blomkest to run his Aunt Tellar’s store. Through a deal with the corporation Discounty, Aunt Tellar has dreams of turning her humble grocery store into another major arm of the megafranchise. In pursuit of this goal, players will traipse around Blomkest making deals with local vendors, getting involved with small-town drama, and running the supermarket every day with expansion in mind. 

Time will be spent fairly evenly between managing the supermarket and getting to know Blomkest. As someone who loves inventory management and doing quick math, the former was a treat. Don’t get scared by the word math, though. While Discounty involves a lot of numbers, it’s more about memorizing prices and keeping track of item stock rather than doing actual calculations. There’s an in-game calculator that can save anyone from doing mental gymnastics. Plus, a scanner can be unlocked later through the same small goals-based reward system that allows players to choose new items to stock, and it completely removes any math altogether. 

As such, the game ends up more invested in emulating the feel of running an up-and-coming business rather than the nitty gritty logistics. Things are busy, but balanced in such a way in where natural lulls will occur that create breathing room. Thus, it pulls off the trick of showing how much labor goes into running even the smallest venture every day—as the shopkeeper’s duties, outside of helping Blomkest’s residents with their numerous issues, include planning the store floor, manning the register, cleaning any spills, recycling cardboard and styrofoam boxes, ordering and restocking items, and advertising the store with posters around town—while also translating how necessary it is to think about the future if you plan to expand. While the store would close at 5 pm, I was still working well past locking up, ordering more items or rearranging shelves in anticipation of a new product, until I was rushing back home at 11:30 pm to ensure the Shopkeeper didn’t pass out from exhaustion.

Discounty

The most interesting part of this expansion planning is that it doesn’t feel good. And I don’t mean mechanically, as it was easy to get into a flow state during Discounty’s operating hours. Instead, Discounty makes you feel horrible when expanding because it explicitly puts it in conflict with some long-time residents’ wishes to preserve parts of their town. Without spoiling too much, Blomkest’s folks are not quiet about the damage they feel Discounty’s expansion would do to their home, frequently accusing you and Aunt Tellar of having less than noble desires. I often found myself dreading the next part of Discounty’s story not because I was bored or frustrated with it, but because the game had turned me at multiple instances into the town’s bad guy. I was forced by the story to be on the opposite side of residents I liked, which forced interrogation of my role as a newcomer who promised massive change that ultimately brought little comfort to folks who’d been there all their lives. 

Speaking of Blomkest’s residents, while several of them agree on Discounty’s expansion being an issue, they are far from a monolith in both opinions and personalities. Much like the physical town itself, these folks have seen better days, and players will learn about the various ways each resident or frequent visitor is navigating their decline. 

For example, the youngest person, 16-year-old Chester, wants nothing more than to be at the nearby city Sparcliffe, even skipping class to hang out with friends his parents call a bad crowd. Meanwhile, 73-year-old Ms. Andersen is committed to staying in Blomkest with her cat and often acts as the voice of the people, for better and worse as she’s a bit stuck in her ways. The utterly inept county representative Elmer is hyper-focused on his park plants to the detriment of urgent town projects, often acting as the lightning rod for other’s anger at both him as an individual and the larger system that put Blomkest in decline. The farmer Karl is handling his divorce with the bar owner Hilda in a very bad and public way that has tangible consequences. And multiple business women who are satirical takes on opportunistic capitalists, such as future fish company owner Barbara and ruthless factory owner Tammy, just want to see how Blomkest can keep making them money.

Discounty

Most of the 14 character cast feels unique from each other, adding life into this desolate town in a way that makes me invested in seeing what happens next in their lives. While there is a material incentive here, since several of these folks are the vendors whose products you stock and thus need to do a little back-scratching to upgrade deals with them, their personalities are fun and diverse enough to look forward to our brief chats. It’s also refreshing to see a range of opinions on small town politics, as residents are blunt about their stances on not just Discounty’s expansion but the larger region’s treatment of their town. These takes help the game’s best characters realize themselves as complex human beings who don’t fall into binary categories of good or bad, but simply people doing their best to navigate a system that’s practically abandoned them. 

However, it is these chats where Discounty’s less charming bits start to show. As events move forward in the game, I frequently ran into situations where the first lines of dialogue I had with a character felt out of pace with the larger story, even when I was talking to a character to move the story forward. Additionally, there are non-essential cutscenes that let Shopkeeper learn more about a character, but triggering them depends on finding sometimes innocuous objects through Blomkest. While I didn’t mind doing some legwork to make a special event happen, the inconsistency in visibility left me less incentivized to find the event-triggering objects for certain characters. Lastly, some residents land a bit flat in terms of their staying power, like Tammy’s bank director husband Derek. These characters can feel a bit boring after coming from a chat with more fleshed-out personalities.

More largely, this game has the occasional bug. Nothing that’s game-breaking or save-corrupting in my experience, but every now and then an item would be mislabeled or a dialogue bubble would act weird, interrupting any sense of immersion. The most egregious issue happened on two separate occasions following a cutscene: I was transported back to the trailer the Shopkeeper lives in as expected, but then the screen went black save for the description of whatever my mouse happened to be on. I had to move my cursor around a black screen to identify where the bed was. Everything would return to normal once the Shopkeeper went to sleep and the game was saved, making it the kind of issue that’s easy for me to speed past, but I could see it panicking others under different circumstances. 

However, these issues feel like small bumps in what was largely a pleasantly hectic time. It was hard for Blomkest and its residents to not grow on me, as well as the day-to-day of dashing around a supermarket ensuring I had enough fish sticks or pads stocked. The game understands what it wants to get across, that growing a business is a lot of work and, even when it does finally grow, the taste can be more bitter than sweet given the accompanying moral conundrums and human costs. Discounty confidently executes that message, stumbling more with overall polish than what’s at the heart of its content.


Discounty was developed by Crinkle Cut Games and published by PQube. Our review is based on the Switch version. It will also available for the PlayStation 5, Xbox Series X|S, PC, PlayStation 4, and Xbox One.

Wallace Truesdale loves games and much of what they come into contact with. He’s written for Unwinnable, Stop Caring, PopMatters, and more. When he’s not ruining himself with sweets, you can find him blogging at Exalclaw, or hanging out on Bluesky and Twitch.

 
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