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Hades II Is a Rich, Strong, Resonant Echo—But an Echo Nonetheless

Hades II Is a Rich, Strong, Resonant Echo—But an Echo Nonetheless

Melinoë comes from a broken home—literally. The daughter of Hades and Persephone, and younger sister of Zagreus, lives in a tent in the woods because the god of time, Chronos, ransacked their house during a war on her extended family—and maybe kind of killed her dad? Hey, we’ve all been there. It’s unclear at first what’s happened to her brother and parents, who players might remember from 2020’s excellent Hades, but suffice to say they’re out of the picture. And so, naturally, Melinoë wants revenge.

Thus Hades II elides a central and occasionally cringe-worthy aspect of its progenitor: hero Zagreus’s petulant, emo-riffic problems with his dad. Of course Zag’s daddy issues were just the launchpad for a deeper, richer, more thoughtful story about family, existing as an individual within a group, and the lies we tell our loved ones, both the truly bad lies and the necessary ones. Melinoë’s ongoing feud with the clock king has some weighty issues propping it up, but it might default a little too often to the vengeance playbook. And Chronos himself, sadly, is a bit of a dud—a sinister, effete martinet who is trying to exact his own vengeance from the Olympians, but keeps a special hatred burning for Persephone’s little girl. 

Fortunately Chronos is just one of a myriad of mythological figures Melinoë encounters throughout Hades II, and it’s through these allies and enemies that the characteristically adept writing Supergiant Games is known for shines. In the absence of her parents Melinoë is being trained by the woman she calls Headmistress, the witch goddess Hecate, a strict but caring authority figure who pushes Melinoë hard for her own good. Also residing in their camp is Odysseus, who naturally aids the two in planning, and whose rich, velvety baritone might be the most pleasing sound in the game. A couple of familiar faces from the House of Hades are also on hand, including the perpetually asleep Hypnos and everybody’s favorite character Schelemeus, the skeletal trainer from Crete who sounds like a Bowery Boy. Guests come and go from The Crossroads—the official name for Hecate’s camp, which serves as the game’s hub world between runs into the Underworld—and Melinoë’s relationship with them all can grow and change the more she talks to them and gives them gifts. She can even invite them to a bath in nearby hot springs, a more intimate setting that leads to longer conversations with a flicker of romance.

Hades II 2 review

Melinoë’s most poignant relationships are with two other young goddesses—both of whom are almost like sisters to her, but with very different attitudes. Artemis appears in The Crossroads sporadically and clearly has a special bond with Melinoë; the two can join in song together, and Artemis will occasionally help Melinoë in combat by striking “marked” enemies with her arrows. Nemesis, meanwhile, sees Melinoë as an inferior rival, and believes Melinoë’s special mission of taking Chronos down should be her own. Nemesis is a regular resident of The Crossroads, and also appears frequently during Melinoë’s runs in the Underworld, and their contentious anti-friendship makes for the game’s most compelling drama.

Speaking of the Underworld, the basic structure of Hades II will be familiar to anybody who played the original. Melinoë fights foes in a series of chambers, primarily using a melee strike, a ranged attack, and a casting spell that creates a circle that impacts any foe within it. Each room will have some kind of item to collect once it’s been cleared; that can be as simple as resources used for various purposes in The Crossroads, or as significant as boons from Olympian gods, which will power up one of Melinoë’s abilities for the duration of that run. There are often multiple exits from any chamber, letting Melinoë choose the upgrade she’ll find in the next one. Some of those exits bear a skull warning, which lets Melinoë know that an especially tough fight is on hand—often a miniboss. The rewards are also greater in those rooms, though. Occasionally Melinoë will meet an ally in a chamber, another mythological figure like Arachne or Echo, who will grant her a notable upgrade. And Charon the Ferryman, grim and silent, returns as the Underworld’s shopkeeper. There are four levels to fight through, with a boss battle at the end of each one, and Chronos himself waiting at the climax. The goal is for Melinoë to grow as powerful as possible throughout a run, and make it through to that battle with the Time God.

Her strength increases not just through the player improving with more experience. As Melinoë gives gifts to her gods and companions, they’ll gift her in return with idols that bestow significant advantages. Melinoë also regularly unlocks cards that offer similar perks, and can keep more and more of them active the deeper she gets into her story. It’s the kind of constantly escalating structure familiar from Hades and other roguelikes; most upgrades last only for a single run, but there are enough permanent upgrades to unlock that players will still feel a constant sense of progress and improvement.

Hades II 2 review

If that all sounds like Hades, well, the new game is definitely an echo of the first. Melinoë’s witchy ways inspire probably the biggest tweak to combat, a magic mechanic that gives Melinoë a second resource pool in addition to health. Holding an attack button down for a few seconds will trigger one of Melinoë’s magic attacks, which generally deal more damage and often to more than a single enemy. The time it takes to load one up can be a killer in a game whose action is as fast-paced as this one’s, though, and magic often doesn’t make the best sense unless boons have made it faster to use. As if realizing that, Supergiant mixed in various optional uses for magic, from boosting Melinoë’s health to unlocking powerful Hex abilities granted by Selene; despite that, and despite being the biggest change to the game’s fundamental action, magic in Hades II never feels as practical as it should.

That also strikes at what might be the most potent criticism of Hades II. What makes it notable and what makes it good also makes it feel simply like more Hades. Now, “more Hades” is absolutely nothing to complain about, and Supergiant remains excellent at all of the narrative elements of video game design. This isn’t the revelation that Hades was, though, and the attempts to make it mechanically different don’t distinguish themselves. Despite that, Melinoë and her travails are narratively rich, and the basic combat (whose debt to Supergiant’s first game Bastion remains unmistakable) is still strong enough, to ensure that Hades II is an excellent game that nails a precarious equity between story and action—and that should be enough to convince anybody to play it. 


Hades II was developed and published by Supergiant Games. Our review is based on the Switch version. It is also available on PC.

Editor-in-chief Garrett Martin writes about videogames, theme parks, pinball, travel, and more. You can also find him on Blue Sky.

 
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