Gradius Origins Is an Excellent Introduction to a Legendary Shoot ‘Em Up Series
The old Gradius, she ain’t what she used to be. 35 years ago a new collection of Gradius games wouldn’t need much of an explanation for American video game fans. It was Gradius: we knew what that meant. Today, though, it’s a footnote—a big name among shmup fans, sure, but today that’s as niche an audience as you’ll ever see. In the late ‘80s, though, the original Gradius was one of the major third-party games on the NES. With its distinctive silver Konami box and quickly legendary secret code (this is where the whole “up up down down” thing started), it was as celebrated as other Konami hits like Castlevania, Contra, and Double Dribble. It wasn’t the first side-scrolling shoot ‘em up, but it was the best—at least for Nintendo’s 1980s system, which never got its own version of R-Type.
Gradius burned hot but short in the U.S. The original game had a successful NES sequel in the form of Life Force (the American version of the Gradius spin-off Salamander), a couple of Game Boy spin-offs at the start of the ‘90s, and one last American hurrah on the Super Nintendo with Gradius III. It remained an ongoing concern in Japan, but largely faded in America after Gradius III, mirroring how the whole shoot ‘em up genre fell out of fashion over here in the early ‘90s. And now you basically have to be old or a shmup obsessive to be all that familiar with it.
Maybe that’ll change with Gradius Origins, a new compilation that brings 18 distinct versions of seven different Gradius games together in the same package—including the brand new Salamander III, the first non-mobile video game entry in the series since 2008’s WiiWare exclusive (and, thus, now entirely unavailable) Gradius ReBirth. Gradius Origins is an obvious must-buy for any shmup fan and a handy tool for gaming history buffs, and with its multiple variants of the same game it should be fascinating to anybody interested in how games are changed for different global markets.

What’s a Gradius, though? It’s a side-scrolling shmup known for its difficulty, its unique approach to power-ups, and its weird love for Easter Island statues (or perhaps hatred of them, as you’ll blow a ton of these bad guys up during any playthrough). Instead of select enemies or enemy swarms dropping power-ups that immediately grant you a specific weapon or ability, Gradius games let you decide what to unlock. There’s a bar at the bottom of the screen with a series of options; with every power-up icon you grab the currently highlighted option moves to the right. A press of a button acquires that skill for you, but also sets you back at the start of the meter, needing to find more power-ups to unlock more options. If you want to speed up your ship—almost always the first thing you should do—you’ll need one power-up. You’ll have to collect anywhere from two to seven more for additional skills, depending on the specific Gradius game you’re playing. Those abilities include missiles that run along the bottom (and, sometimes, top of the screen), a second bullet that shoots up at a 45 degree angle, multiple pods that mimic your main weapon, a force field, a laser, and more. Fortunately the game typically sends a lot of power-ups your way—just look for the orange-tinted enemies and take ‘em down—so it’s not that difficult to string several upgrades together and spit out a constant wave of destruction as you fly through space. Of course you lose all of that whenever you die, and given how difficult Gradius games are, even within a genre known for difficulty, it can be really hard to recover from even your first death.
The Salamander games have a couple of big differences from the Gradius series. First off the weapons are done in a more traditional way. Instead of the menu of options that you can pick from at the bottom of the screen, each power-up icon in Salamander corresponds to a single specific ability. You can become every bit as destructive as you get in Gradius, but won’t have much say in when and how you acquire different abilities. It’s a more streamlined approach that removes what can be a major point of friction for a lot of players new to Gradius, but it also isn’t as memorable or unique. Salamander games also alternate between side-scrolling and vertical scrolling levels, something that’s still hardly ever been tried in shmups despite the genre dating back to the ‘70s.
You’ll find several versions of games from both the Gradius and Salamander series in Gradius Origins. It has the arcade versions of Gradius (1985), Salamander (1986), Life Force (1987; not the American NES version of Salamander, but an updated arcade version released exclusively in Japan with the Life Force name), Gradius II (1988), Gradius III (1989), and Salamander 2 (1996). Origins always frontlines the Japanese version of these games, also including the kind of updated or tweaked arcade revisions that aren’t unusual for the Japanese market; where applicable, the American or European arcade version will also be included. That’s how you get 17 different versions of these six games. The changes in the different versions of the same titles can be very noticeable, with a significant impact on how the game plays and feels, but you’ll have to be a true completionist to play every version enough to see those differences.
-
So Far, Dispatch Is a Smart Superhero Story That Lives up to Telltale’s Legacy By Elijah Gonzalez October 21, 2025 | 10:00am
-
Ninja Gaiden 4 Sticks to the Bloody Basics By Michael Murphy October 20, 2025 | 7:00pm
-
Absolum Is A Dark Fantasy Beat ‘Em Up With Best-In-Class Fisticuffs By Elijah Gonzalez October 9, 2025 | 9:00am
-
Hades II Is a Rich, Strong, Resonant Echo—But an Echo Nonetheless By Garrett Martin September 24, 2025 | 11:00am
-
Consume Me Can Be a Bit Too Autobiographical By Bee Wertheimer September 24, 2025 | 9:00am
-
Blippo+ Makes Art Out of Channel Surfing By Garrett Martin September 23, 2025 | 12:00pm
-
Silent Hill f Is an Unnerving and Symbolically Dense Return To Form By Elijah Gonzalez September 22, 2025 | 3:01am
-
You’ll Want To Tune In For Wander Stars, An RPG That Feels Like An ‘80s Anime By Wallace Truesdale September 19, 2025 | 12:00pm
-
Horror Game Eclipsium Can't Quite Escape the Shadow of More Consistent Peers By Elijah Gonzalez September 19, 2025 | 9:00am
-
Pokémon Concierge Is Back With Another Extremely Cuddly Vacation By Elijah Gonzalez September 4, 2025 | 9:30am
-
Cronos: The New Dawn’s Survival Horror Thrills Mostly Redeem Its Narrative Missteps By Elijah Gonzalez September 3, 2025 | 10:00am
-
Metal Eden Should Let Go and Embrace the Flow By Bee Wertheimer September 2, 2025 | 11:00am
-
Gears of War: Reloaded Is an Upscaled Snapshot of a Distant, Darker Time By Maddy Myers August 26, 2025 | 11:00am
-
Metal Gear Solid Delta: Snake Eater Is A Great Way to Play One of the Best Games Ever Made By Elijah Gonzalez August 22, 2025 | 3:01am
-
Shredding Serenity in Sword of the Sea By Garrett Martin August 18, 2025 | 11:00am
-
Discounty Makes Expanding A Supermarket Fun, Hectic, And Bittersweet By Wallace Truesdale August 15, 2025 | 9:54am
-
Off Is A Fever Dream of an RPG That Hasn’t Lost Its Swing By Elijah Gonzalez August 14, 2025 | 3:30pm
-
Abyssus Is a Roguelike FPS That Largely Overcomes Rocky Waters By Elijah Gonzalez August 12, 2025 | 11:00am
-
MakeRoom Is a Sweet Treat of an Interior Design Game By Bee Wertheimer August 6, 2025 | 11:55am
-
Gradius Origins Is an Excellent Introduction to a Legendary Shoot 'Em Up Series By Garrett Martin August 5, 2025 | 3:45pm
-
Dead Take Turns the Horror of the Hollywood Machine into a Psychological Escape Room By Toussaint Egan July 31, 2025 | 3:00am
-
Ninja Gaiden: Ragebound Hones The Series’ 2D Platforming To A Fine Point By Elijah Gonzalez July 30, 2025 | 11:00am
-
Fretless: The Wrath of Riffson Is a Sweet Riff on the Rhythm RPG By Bee Wertheimer July 25, 2025 | 9:40am
-
s.p.l.i.t Finds Fear In The Command-Line By Elijah Gonzalez July 24, 2025 | 10:00am
-
Killing Floor 3 Is a Shooter By the Numbers By Diego Nicolás Argüello July 24, 2025 | 9:00am
-
Here in the Wheel World, Cycling Is a Sweet Dream that Always Comes True By Garrett Martin July 23, 2025 | 12:00pm
-
Wuchang: Fallen Feathers Is a Beautiful Soulslike By Veerender Jubbal July 22, 2025 | 10:00pm
-
Monument Valley 3 Maintains The Series’ Charm, But Could Use A New Perspective By Elijah Gonzalez July 21, 2025 | 7:01pm
-
Shadow Labyrinth: The First Pac-Troid Game Gets Lost in the IP Woods By Garrett Martin July 17, 2025 | 10:00am
-
The Drifter Is a Gripping Mystery with Grating Characters By Maddy Myers July 17, 2025 | 10:00am
-
Whoa Nellie, EA Sports College Football 26 Avoids a Sophomore Slump By Kevin Fox Jr. July 14, 2025 | 3:37pm
-
Everdeep Aurora Rewards Those Willing To Dig Deeper By Elijah Gonzalez July 9, 2025 | 11:00am
-
Death Stranding 2: On the Beach Is Heartfelt, Gonzo, And Builds On Its Predecessor In Nearly Every Way By Elijah Gonzalez June 23, 2025 | 8:00am
-
TRON: Catalyst Reminded Me How Frustrating It Is Being a TRON Fan By Dia Lacina June 17, 2025 | 10:00am
-
The Gang's All Here with Elden Ring Nightreign—And, Surprisingly, It Works By Garrett Martin May 28, 2025 | 10:00am
-
Keita Takahashi's To a T Never Quite Comes to a Point By Moises Taveras May 28, 2025 | 9:00am
-
Monster Train 2 May Not Lay New Tracks, But It Still Delivers An Excellent Ride By Elijah Gonzalez May 21, 2025 | 10:00am
-
The Midnight Walk Is A Mesmerizing Horror Game Brought To Life From Clay By Elijah Gonzalez May 8, 2025 | 10:00am
-
Clair Obscur: Expedition 33 Honors Classic RPGs While Confidently Blazing Its Own Path By Elijah Gonzalez April 23, 2025 | 5:00am
-
Lost Records: Bloom and Rage Is a Triumphant Punk Rock Symphony to Girlhood By Natalie Checo April 22, 2025 | 10:56am
