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Blippo+ Makes Art Out of Channel Surfing

Blippo+ Makes Art Out of Channel Surfing

Apologies in advance: I’m going to have to get nostalgic here. There’s no way for somebody of my age to talk about Blippo+ without talking about the outdated form of media consumption that it recreates. Thanks for humoring an old man.

TV used to be glorious—not necessarily the shows themselves, but the experience of watching them. Especially once cable came around, and the old set-up of three networks, a couple rerun-filled UHF stations, and PBS suddenly blossomed into as many as three dozen channels, and you could now spend literally hours just flipping between them all without really committing to watching any of the actual programs for more than a few minutes at a time. It was passive and yet now active in a way watching TV hadn’t really been before, and also full of mystery—before on-screen info panels became standard at some point in the ‘90s, you could watch a whole show, or entire movie even, without ever learning what it was. Channels might go off the air for the night, Nickelodeon would give its airtime over to A&E and, later, Nick @ Nite each evening, but you were guaranteed you’d always find something to stare at, even if it wasn’t anything that would keep your attention longer than a few minutes.

For better and worse, nobody tapped into that sense of mystery, of anticipation and discovery and (inevitably) disappointment, better than MTV. For most of its first decade MTV just played a constant stream of videos, three minute clips that would be over shortly after you became bored with them, all with the semi-unpredictability of a radio station. (Like, you knew you’d be seeing that Michael Jackson or Madonna video at some point, several times a day, but you didn’t know exactly when.) The most interesting thing about early MTV wasn’t the music, though; it was the station IDs MTV played throughout the day. The network would hire legitimately cool and talented animators and experimental filmmakers to make their in-house ads, and they were almost always more artistically adventurous than the actual music videos. And once you got old enough to stay up late, you could catch shows like Liquid Television, which aired experimental animation acquired from film festivals, and 120 Minutes, a two-hour repository for videos from “cutting edge” European bands or independent labels that would never crack regular rotation, and which predated the early ‘90s mainstream popularity of “alternative” music by several years. Between its late night programming and those house ads, the otherwise severely restrictive and tightly playlisted MTV let just enough genuine freak shit onto the air to hip a generation’s worth of kids. (Let’s also tip the hat to basic cable fellow travelers like the USA Network’s Night Flight and TBS’s Night Tracks.) 

Years later, just in time for 9/11, Turner gave Cartoon Network’s nighttime hours over to Adult Swim, giving this kind of art-damaged comedy a name brand, and also connecting it forever with the old basic cable practice of splitting the day’s broadcast hours across different subchannels.

The channel-changing freedom of cable made watching TV a favorite pastime of bored teens throughout America in the ‘80s and ‘90s, and the art-friendly short attention span theater of music video helped turn techniques from experimental cinema into mainstream entertainment. And it helps to know this to fully understand Blippo+—the weird art project from YACHT, Telefantasy Studios, Dustin Mierau and Noble Robot that brings together a sprawling consortium of artists, musicians, comedians, and writers, and that made waves on the PlayDate earlier this Spring and has now arrived on the Switch and PC.

Blippo+’s structure explicitly recreates the sensation of changing channels during the early days of basic cable, before channels numbered in the hundreds and became impossible to keep track of. A channel guide acts as its spine, listing every “program” that’s running and what’s coming up next on its dozen or so channels, with each one having a rotation of a handful of short shows. Content is unlocked via “data packettes” that open up after you watch enough of one packette’s programming, and each packette is roughly analogous to a new day’s worth of shows, with new episodes of a channel’s programs streaming in the same order every day. 

This isn’t Earthly TV, though. It’s all broadcast from a planet called The Blip—an alien world that feels a lot like ours, complete with English as its primary language, but with occasional differences in slang, the ability to interview the long-dead via “consciousness particles,” and broadcast technology that seems stuck in the late 1980s. At the start of the first packette The Blip’s news and talk shows are all focused on an unusual scientific discovery of another planet on the opposite end of a “bend” in spacetime; they can’t communicate directly with this planet, but they can aim their broadcast airwaves in its direction—and yep, that planet is us, and that’s how we’re watching Blippo+.

The story of “the bend” and this other planet gradually evolves across packettes into a compelling but never all-that-serious sci-fi story, told in a fractured, nonlinear fashion through TV shows and personalities that we quickly grow familiar with. As goofy as it sounds, hearing Birdie Telstar and the teens of Boredome (probably the best of Blippo+’s shows) guessing at the ramifications of “the bend” might work most as a parody of old “teens take the airwaves” shows but also has an unexpected soupçon of… I don’t want to say “emotion” but, like, care to it? Concern and/or consideration? We already like these space teens at this point, dammit, and we care about what they have to say about this amazing occurrence rocking their planet—even if they don’t have anything all that intelligent to say about it.

(Sorry, Boredome rocks.)

Not all of Blippo+’s programs play that much into the central storyline. Bushwalker, for instance, is a repetitive, one-joke show about first-person video games. (It’s a good joke, at least.) Several programs are tributes to Spice TV—the squiggly way ‘90s kids had to get their rocks off before internet porn (and if if was too hard to steal from their uncle’s Playboy stash). Other programs are more interested in sending up recognizable genres or shows, from Antiques Roadshow to medical soap operas. Anything that’s about news, opinions, interviews, or public affairs will add to the ongoing saga of “the bend,” though, and those are the shows you should probably watch all of in every packette. Several characters central to the story will appear across these various shows, including the two scientists who discover “the bend.” It all furthers the idea that this is a real media ecosystem within an actual culture, and not just some TV parodies slapped together with an archaic interface.

Some will prefer the original, so-called “1-bit” presentation from the PlayDate. It was black-and-white and looked like a signal struggling to emerge from the snow—like a station just a little too far away to fully tune in. That was cool. Blippo+ is better—and cooler—in full color, though. It looks more like the programming and experience it tries to evoke, and also emphasizes that, like so many of the shows that aired on cable stations and local network affiliates, all of this stuff is super low-budget. The fuzzed-out image of the PlayDate gave Blippo+ an even more lo-fi look, but that lo-fi nature is an inherent, intentional part of the aesthetic, and you can’t fully appreciate that until you play it on a Switch or PC. And if you really miss the 1-bit look all that much, you can pull it back up at any point by pressing a button.

Blippo+ is almost always absurd and fundamentally ridiculous. It all comes together as a surprisingly earnest homage to a long-dead way of consuming media, though. And in its brevity—I’ve never pulled out a stop watch, but I don’t think the average show lasts even two minutes—it also recalls the bite-sized bursts of content that people consume today. Its proudly low production values are still higher than most TikToks or YouTube clips, but Blippo+ is absolutely in conversation with the internet’s quick hit approach to video. So if you think some old guy spending 300 words wistfully remembering the utter aimlessness and time wasting of hitting buttons on a remote control for hours on end is more depressing than inspiring, you might still be able to handle the all-killer, no-filler approach found in Blippo+’s most important shows.

If you’re a fellow old immune or even antagonistic towards nostalgia, don’t fret: Blippo+’s presentation might ape old traditions, but the collective impact of its content is richer, deeper, and more entertaining than any mere remembrance. Blippo+’s legit art, and fun, at that. Give it a shot, and try to imagine how it could’ve become a core part of your personality if you encountered it back in the seventh grade.


Blippo+ was developed by YACHT, Telefantasy Studios, Dustin Mierau and Noble Robot and published by Panic. Our review is based on the Switch version. It is also available on PC and PlayDate.

Editor-in-chief Garrett Martin writes about videogames, theme parks, pinball, travel, and more. You can also find him on Blue Sky.

 
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