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Mortal Kombat: Legacy Kollection Is a Blood-Splattered Time Capsule

Mortal Kombat: Legacy Kollection Is a Blood-Splattered Time Capsule

You never know what’s going to hit. I’m old enough to remember when the first Mortal Kombat game showed up in arcades in 1992. Fighting games had come into their own with Street Fighter 2, which was dominating the coin-op scene at the time, so it wasn’t a surprise to see other games try to tap into that audience. Despite its obviously cooler and edgier presentation, though, Mortal Kombat didn’t seem like a game that would rival Capcom’s smash in popularity. Yeah, the kung fu flick aesthetic was undeniably cool, and the blood and gore really made it stand out, but its digitized graphics also brought up unfortunate memories of Atari’s Pit-Fighter, a beat ‘em up that sat unloved and unplayed in every arcade in the early ‘90s. To me Mortal Kombat seemed like a game that would definitely be remembered, but largely as an also-ran—potentially the runner-up to Street Fighter in the fighting game standings, but not a particularly close one. 

It’s a good thing I wasn’t making major business decisions in my early teens. Mortal Kombat blew the hell up, of course, quickly transcending games to become a legit mainstream phenomenon, in some ways one that’s bigger than Street Fighter. (Mortal Kombat has sold more games and considerably more movie tickets than Street Fighter, but it still doesn’t have the cachet or influence within the fighting game scene as its main rival.) It even inspired significant change in how the video game industry regulates itself and handles content, leading to the creation of the Entertainment Software Ratings Board and its ratings system. Mortal Kombat is firmly in the highest tier of video game properties, with its most popular characters and catchphrases meeting even the strictest definition of “iconic.” And I totally didn’t see it coming. (I also thought grebo was the sound of the future. I’m bad at this.)

A series this successful and long-running is perfect material for a documentary, of course, and thankfully Digital Eclipse is around to do it justice. The studio behind The Making of Karateka and Llamasoft: The Jeff Minter Story has innovated a form of interactive documentary that’s ideal for chronicling the history and development of video games. They combine original video footage with archival video and photos to tell the tale, and bundle that alongside playable versions of the games in question. So you can see designers talk about creating their games, pull up original design docs and marketing material, and then immediately play that game—and sometimes even play early demo versions, seeing firsthand the iteration and refinement that goes into making these things. It’s a legitimately brilliant set up and Digital Eclipse hasn’t had a real misfire yet despite doing five of them so far.

Mortal Kombat: Legacy Kollection review

Mortal Kombat: Legacy Kollection is their latest. It looks at the first decade (and change) of the series, from the creation of the ‘92 original up through the 2003 Game Boy Advance version of Mortal Kombat: Deadly Alliance, although with some notable omissions near the end of that timeline. Also included are two ill-conceived spinoffs that attempted to expand Mortal Kombat’s story and characters beyond the confines of a fighting game; the action games Mortal Kombat Mythologies: Sub-Zero and Mortal Kombat: Special Forces aren’t mandatory for even the biggest Kombat fan, but it’s still cool to have them on hand, if only as proof of why Mortal Kombat should stick to fighting from here on out. In full there are 22 versions of 11 different games here, from arcade originals to console and handheld ports. If you ever wanted to compare the differences between the arcade, Genesis, and SNES versions of Mortal Kombat, but without having to jump between several different pieces of hardware, now’s your chance.

The game selection has more than it needs to, but there are still some weird omissions. It includes the arcade and both 16-bit home versions of Mortal Kombat and Mortal Kombat II, but only the arcade and SNES editions of Ultimate Mortal Kombat 3. Why leave out the Genesis port? Mortal Kombat Trilogy, an update of 3 that adds in characters and stages from the first two games, is only present as the PlayStation release. There are also no Nintendo 64, Saturn, or Dreamcast ports here, despite Kombat games existing for all three consoles. Mortal Kombat 4—the first to use computer graphics for its characters instead of the digitized figures that had been its signature trademark—is represented only by its arcade version; if you enjoy comparing the home ports of the earlier games to the arcade originals, you can’t do that here with 4. And even though we know why the main version of 2002’s Mortal Kombat: Deadly Alliance isn’t here—Digital Eclipse has yet to emulate a game released for the Xbox, PlayStation 2, or GameCube in any of its collections—it’s beyond weird to throw two different Game Boy Advance ports of it on here instead. 

Playing the original Mortal Kombat reminds me why I wasn’t too big on it back in 1992. That first game isn’t great. It gets by on style, attitude, and graphic violence, but is otherwise a clunky, awkward, unbalanced fighting game that isn’t nearly as enjoyable as Street Fighter 2. Fortunately Midway figured it out almost immediately; Mortal Kombat II is fantastic, fixing most of the major issues found in the original, and flashing the kind of depth and variety in characters and fighting styles that the series is now known for. It’s also gross as hell, which is a compliment. And 3 sees even more improvement, although not the massive jump in quality between the first two. Those three make up the meat of this collection; Mortal Kombat 4 is fine but inessential, interesting today more for how it moves away from the digitized characters and starts to resemble the Mortal Kombat games made in the 21st century. The spin-offs are mildly interesting curios that aren’t any fun to play, and the handheld versions are for sicko completionists only—or parents who want to punish their kids by showing them the mutant bastardizations that made up handheld gaming before the Switch and Steam Deck.

Mortal Kombat: Legacy Kollection review

It’s fantastic to have this crucial fighting game history all in one place. Mortal Kombat: Legacy Kollection’s greatest strength isn’t the games it gathers together, though. It’s the documentary, which goes into the series’ development in fine detail. 

If you’ve spent time with one of Digital Eclipse’s docs before, you should be familiar with the timeline. It’s exactly what it sounds like: a horizontal line with major beats in this story laid out in chronological order. That includes all manner of material from the archives: handwritten brainstorming ideas scribbled on notepads, unused character sketches, clips from the video shoots that created the digitized artwork, official press one-sheets for arcade operators—that kind of stuff. There’s also a ton of original video footage of the game’s dev team discussing its origins today. All this footage could easily have been combined into a traditional 90 minute documentary, but by spacing it out, letting the viewer examine everything at their own pace, and giving them the freedom to pop back and forth between the games and the documentation, Digital Eclipse creates something deeper than a documentary film that also more closely reflects the interactive medium it’s discussing. 

It’s not perfect. Whenever Kombat creators like Ed Boon, John Tobias, Dan Forden, or John Vogel are talking, it’s compelling and informative—even when their memories are fuzzy or contradictory. Legacy Kollection also relies on a number of talking heads who weren’t involved in the game’s development—critics, influencers, YouTubers, writers—and their contributions are mixed. Somebody who’s researched and written an entire book on the game will probably have something illuminating to say. And there’s value to people who were a part of the audience the game was made for talking about how it felt to first see this weirdly violent game at the arcade and how their peer group responded to it. Too many of these clips are vague and purely reactionary, though—say, expressing visceral shock or excitement at seeing this unusually violent game as a kid, without really saying anything more about why that spoke to their younger selves. At their most unnecessary these clips feel too much like watching YouTube and not enough like watching a professional documentary. 

Fortunately most of the timeline is devoted to the games’ designers and not its fans. Even if you’re familiar with the small teams and short dev cycles of games in the ‘80s and ‘90s, it’s still eye-opening to hear Boon, Tobias, and the other two members of the original Kombat team talk about how that game was made. And if you’re at all interested in the history of Midway / Williams, which was vital to both the first full decade of video games and also the great game of pinball, you’ll want to watch the documentary footage, even if you aren’t a Kombat fan. Legacy Kollection doesn’t just track the life of this particular series, but captures a specific time and moment in gaming history that isn’t as well-documented as either the arcade days of the ‘80s or the post-internet era, when promotional material is routinely released direct to fans. Legacy Kollection might be the public’s best perspective yet on what making a game in the late ‘90s was actually like. 

Altogether this is another excellent Digital Eclipse compilation that’s as informative as it is entertaining. And whenever you get tired of learning (or, if you’re old like me, yearning for the early ‘90s), you can go and rip somebody’s spine out. Who can find fault with that?


Mortal Kombat: Legacy Kollection was developed by Digital Eclipse and published by Atari. Original games were developed by Midway. Our review is based on the PlayStation 5 version. It is also available on Switch 2, Xbox Series X|S, PC, PlayStation 4, Switch, and Xbox One.

Editor-in-chief Garrett Martin writes about videogames, theme parks, pinball, travel, and more. You can also find him on Blue Sky.

 
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