Volo’s Guide to Monsters isn’t a Typical Dungeons & Dragons Monster Manual

Volo’s Guide to Monsters is the newest rulebook from Dungeons & Dragons, and it’s a damned good one. As I wrote in my preview of the book, the Volo of the title is one of the most interesting characters from the history of the game. He’s a point of view character who delivers information about the Forgotten Realms, its denizens, and the strange locations that dot the fantasy landscape that’s been in constant roiling development for thirty years.
Volo’s Guide to Monsters is split into three distinct sections. The first is a guidebook to certain creatures of the Forgotten Realms, and it contains a huge amount of information about the social structures, architectural styles, religions, personalities, and all kinds of other stuff of many different “monsters” that are familiar to D&D or fantasy fans. You can learn all about how giants organize their life by an “ordning” and what it means to be an independent spirit in giant society. You can also do a deep dive on kobolds and why they hate gnomes (it’s because the gnomish god Garl Glittergold trapped a kobold god in an unending maze).
This first half of the book functions as some scaffolding for a Dungeon Master to create adventures out of. It’s a rare D&D campaign that avoids monsters altogether, and it’s very easy as a DM to just say “here’s some mind flayers, they sure are mean, aren’t they?” The now-worn concept that “every villain is a hero of their own story” is really helpful for great storytelling, but it’s often hard to make those heroic stories without a structure of where the villains might come from.
Volo’s Guide to Monsters gives a creator the basic tools to determine that, say, the leader of the raiding gnoll party believes that he has been chosen by the demon lord Yeenoghu to eliminate humans from the valley. Worse yet, Yeenoghu has sent that vision to dozens of gnoll leaders (because that’s just how he is). Chaos ensues, but it’s predictable and investigable chaos that makes for engaging and exciting situations for players to be in.