Waterdeep: Dragon Heist Presents a Unique, Multifaceted Dungeons & Dragons Adventure
Art via Wizards of the Coast
Waterdeep: Dragon Heist is the newest adventure for Dungeons & Dragons, and I can confidently say it is unlike anything Wizards of the Coast has published in the last few years. Dragon Heist looks to split the difference between a linear adventure and a big sandbox for a Dungeon Master to let players run around in, and the result is both fascinating and potentially difficult to play.
The core conceit behind Dragon Heist is that there is a hoard of coins hidden in the city of Waterdeep that many people would like to get their hands on. Any big bad villain who finds out about these coins in going to want them. This fact of villainous greed allows the writers of Dragon Heist to uniquely hang the adventure’s narrative scaffolding. There are four different scenarios presented for which big bad villain of the city of Waterdeep is going to go after the hoard of gold, and at an early point in the adventure, the Dungeon Master chooses which one they want it to be.
This choice by the DM leads the adventure into four possible paths. Each of those paths takes place during a particular season, and each has a unique tone to them. Choosing the Black Network villain means that there is nefarious wizardry to deal with; choosing the corrupted nobles means that there is conspiracy, corruption, and politicking to do. It is clear that the Dungeons & Dragons team is experimenting with the format of the published adventure here to make sure that each play group can have a different experience even within the context of a pre-written adventure.
This is not the first time that D&D has made a foray into constructing unique experiences in prewritten content. Curse of Strahd, for example, asks the Dungeon Master to pepper in appearances of the vampire lord into various unpredictable moments. Similarly, Storm King’s Fury gave players a bit of latitude when it comes to how they might approach the big issues of giants doing bad things to the world.