Part RPG and Part Visual Novel, Scarlet Nexus Is Flashy, Well-Written, and a Little Too Bloated
Stop me if you’ve heard this one before. A plant, an animal, and a common household item walk into a bar…
That set-up seems to be the guiding philosophy for enemy design in Scarlet Nexus, a new action RPG from Bandai Namco. Just about every creature you fight in the cyberpunk world of New Himuka is formed from these disparate components. Early on, you encounter herds of porcelain vases hoisting blooming roses on long, slender legs. Later, you meet an enemy with the body of a jungle cat, a head formed from an oak tree, and a valve on its chest, which it cranks periodically to summon a gush of water or oil onto the battlefield. Another is basically a horse, with a Slinky where its torso should be and a plant for a head. It’s hard to not to imagine these monsters as the result of Toy Story’s Sid bringing his ghastly experiments to the backyard garden.
Scarlet Nexus itself is, similarly, built from genre bits that might, at first, feel at odds with each other. It is a frenetic character action RPG with some of the flashiest finishing moves I’ve ever seen in a game. It’s also a slow burn visual novel that presents the bulk of its story in stilted motion comic panels. It is pretty good at being both of those things, but sometimes, like the beasts it contains, the proportions are a little off.
Those strange enemies are called Others and you are a rookie member of the Other Suppression Force, a military organization with a name so loaded you will almost certainly expect a few of the twists and turns the game takes in its early hours. Thankfully, though, Scarlet Nexus hits the predictable “Are we the baddies?” plot points early, and spends the rest of its run time on sci-fi concerns that are weirder and more interesting than it initially lets on. This is a game about time travel, interstellar immigration and a religious cult populated by clones of its founder, but it takes its sweet time revealing the full thematic tapestry.
Depending on which character you choose, you play as one of two OSF recruits: Yuito Sumeragi, a melee-focused teenage boy with a scene-kid haircut and family in high places, or Kasane Randall, a ranged fighter who joins the OSF with her sweet, naive sister Naomi. Yuito and Kasane’s stories are fairly different, much like the Leon/Claire split in 2019’s Resident Evil 2. I played through the 50 hour campaign as Yuito, and jumped in last night to play a bit of the new game plus as Kasane, and it seems like the skeleton of the story is the same with different characters to flesh it out. Regardless of who you choose, the game briefly tutorializes you on the basics of combat then sends you out on your merry Other-slaughtering way.
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