The 10 Best First-Person Shooters
Remember about 15 years ago or so when to the non-gaming public videogames were synonymous with blood, carnage and youth-corrupting violence? When concerned parents around the country banded together out of fear for the well-being of their children? Fortunately for us (and our parents), games have evolved quite a bit from the violent, blood-soaked heyday of the ‘90s. However, while games have developed and evolved considerably over the past decade and a half, the first-person shooter is still around and still going strong. Here are some of the most notable games in this staple genre—but put your goggles on, as the first two rows are probably going to get a little spatter on them.
10. Goldeneye 007
Rare, 1997
Despite the fact that the Nintendo 64 took some of our most beloved franchises into the third dimension, it still represents the awkward adolescent stage of videogame hardware. Even though the system suffered from blocky graphics and one of the most Escherian controllers ever encountered, some titles were so good they shined through anyway.
Goldeneye 007 is one of those titles. Aside from the fact that it’s a licensed game that manages to not suck—a noteworthy accomplishment in its own right—this game almost single-handedly brought competitive first-person shooter gaming to console owners. Almost everyone who owned a 64 has memories of patrolling the hallways of the game’s many multiplayer maps stalking their friends while trying not to get caught secretly looking at their screen. Rare’s later offering, Perfect Dark, may have been the competitive shooter hill the developer chose to die on, but Goldeneye paved the way.
9. Left 4 Dead
Valve, 2008
Industry innovators Valve put their own spin on social shooting in 2008 with Left 4 Dead. Cashing in on both the zombie “thing” and the massive contingent of shooter fans within gaming, Left 4 Dead was unique in that it allowed players to play with each other instead of against each other.
Much of what made Left 4 Dead important was under the hood. The game’s AI “director,” which adapted in real-time to players to make sure the levels were never the same twice, and an engine that could handle unreal numbers of enemies on-screen at the same time make the game stand out as a surreal sort of social experiment for players. You never knew until you were locked out of a safehouse with two dozen zombies nipping at your heels which asshole to not invite to your birthday party.
8. Superhot
Superhot, 2013
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