Here Are the Games We’re Excited to Play in September

Here Are the Games We’re Excited to Play in September

A new month means new games. Here’s what Endless Mode‘s editors Garrett Martin and Elijah Gonzalez are looking forward to in September, including new skating adventures, fake TV stations, a team-up of two of today’s most idiosyncratic game designers, and, oh yeah, a little game a lot of people have been pretty hepped up about…

Hollow Knight: Silksong

Platforms: PlayStation 5, Xbox Series X|S, Switch 2, PC, PlayStation 4, Xbox One, Switch
Release Date: September 4

I’m not sure what I’m more excited for: finally playing Silksong, or not having to hear jokes about its protracted development cycle for the one billionth time. In all seriousness, Team Cherry’s freshman work was one of the best Metroid-style inspired games I’ve ever played, and based on my very brief hands-on with the studio’s follow-up, it seems to control even better than its predecessor. Hornet is armed with an acrobatic toolset that lets her elegantly move across the battlefield, and the first boss I came across played off these new abilities excellently. Assuming its world design is anywhere near as intricate and enticing to explore as the original game, we may have another unforgettable experience on our hands.-–Elijah Gonzalez


Skate. (Early Access)

Platforms: PlayStation 5, Xbox Series X|S, PC, PlayStation 4, Xbox One
Release Date: September 16

This month features not one long-awaited game that unceremoniously got its release date announced a few weeks ago, but two! Those who had the pleasure of playing the first few Skate games know the joys of laying it all out for Thrasher magazine as you used the joystick-based “Flick-it” control system to perform all manner of sick tricks. Or you could go for the Hall of Meat by wiping out in bone-crushing style. While the fact that this long-awaited continuation is a live service game feels like a monkey’s paw curling, those who’ve gotten hands-on during its extended testing period seem to report that it nails the series’ core feel. That’s enough to get me in the door, so here’s hoping it finds a way to monetize things without being an exploitative hell nightmare.-–Elijah Gonzalez



Eclipsium

Platforms: PC
Release Date: September 19

Eclipsium, one of the best games Endless Mode’s Holly Green played at PAX West last month, seems like one of those games laser-focused directly at me. It’s an esoteric mystery with evocative imagery that appears to dig into gaming’s past, grounding its creepy atmosphere in the kind of primordial, fundamental experiences that made me a believer in this medium to begin with. Is it a “horror” game? I’ve got no idea, although the screenshots look pretty damn spooky, like some unknown, cursed object dug up from the earth and brought back to life on a computer in 1993. There’s a demo on Steam now but I’m going to wait until the whole thing’s available in just a couple of weeks.—Garrett Martin




Blippo+

Platforms: September 23
Release Date: PC, Switch

This weird art project from the band YACHT, Telefantasy Studios, and friends made waves on the Playdate earlier this summer, and finally arrives on TV sets through the Switch (and, yes, computer monitors via PC) later this month. It was made for TV, of course: it’s not a game, really, but a simulation of how we used to consume TV before the streaming era, consisting of a channel with scheduled programs (and a handy cable-style in-game programming guide to help you catch your stories). It looks cool and fun, like a mash note to public access and the early, untamed days of basic cable, or if Tim Heidecker and Eric Wareheim made their shows as computer software instead of for Adult Swim. There are a lot of freaks making games, but very few games made wholly for freaks, and Blippo+ seems to fill that niche.—Garrett Martin


Silent Hill f

Platforms: PlayStation 5, Xbox Series X|S, PC
Release Date: September 25

It’s been well over a decade since a new mainline entry in the Silent Hill series, and Silent Hill f has the potential to take the series in a promising new direction. Set in Japan instead of America and written by When They Cry creator Ryukishi07, it’s clear that this team isn’t intent on overly faithfully recreating every small detail that defined the previous games. Case in point, take its more action-game-inspired combat. On the surface, dodge steps and parries seems an odd pairing with this series’ slow-burn psychological horror, but this choice makes more sense when you consider the game’s complete abandonment of firearms (probably due to these being much harder to find in Japan than in the United States). And honestly, even without these promising elements, I would probably be there for this one day 1; we’re finally getting a follow-up to this legendary horror series, so good or bad, I’ve got to see how it turns out personally.-–Elijah Gonzalez



Hotel Barcelona

Platforms: PlayStation 5, Xbox Series X|S, PC
Release Date: September 26

Two of gaming’s most beloved iconoclasts, Hidetaka “Swery65” Suehiro and Goichi “Suda51” Suda, have teamed up for this chaotic roguelike where you have to slaughter your way through a hotel full of serial killers. Style is crucial with both designers, along with a love of sleazy horror and crime films and a fascination with American culture, and all three shine through in the trailer for Hotel Barcelona. Style has never been their only concern, though, and both have made a career of puncturing genre conventions and taking their games in unexpected and unusual directions. That seems the case here as well, with an interesting approach to the roguelike on offer: on-screen “echoes” of previous runs can be used as tools in subsequent runs, including doing damage to enemies. The game’s aggro, “punk rock” vibe might look a little churlish on the surface, but if Hotel Barcelona lives up to its creators’ best work, there’ll be a lot of depth here.—Garrett Martin



Final Fantasy Tactics: The Ivalice Chronicles

Platforms: PlayStation 5, Xbox Series X|S, Switch 2, PC, PlayStation 4, Xbox One, Switch
Release Date: September 30

In April 1999—an infamously terrible month—I dislocated my ankle and spent a whole month in bed playing through every single inch of the original Final Fantasy Tactics. Grievous bodily harm and, uh, certain events within our great nation made that a bummer of a month, but this epic strategy game helped keep my mind off both. (Well, it and the pills. The month was bad, but the pills? The pills were good.) It’s now back, in 2025 skin, for all the modern-ish game boxes one could theoretically still keep hooked up to their TVs today, and although the Tactics subseries hasn’t come close to those original heights ever since, there’s reason to believe in this one. The fact that it’s a remake should guarantee the story’s as great as it was in the ‘90s, and despite its legendary difficulty swings the original remains one of the best designed tactical RPGs ever made. I don’t know if those gorgeous sprites really need an upgrade, but I’m sure there are other tweaks and would-be improvements in store, and given the many changes Square-Enix has made to the better-known Final Fantasy VII story in those remakes, I imagine I should probably expect the unexpected here. I’m going to edit our preview of the remake immediately after writing these words, so I guess I’ll know what to expect from this one in just a few minutes. Either way, I look forward to tackling this behemoth once again.—Garrett Martin


Editor-in-chief Garrett Martin writes about video games, theme parks, pinball, travel, and more. Find him on Bluesky.

Elijah Gonzalez is an associate editor for Endless Mode. In addition to playing the latest, he also loves anime, movies, and dreaming of the day he finally gets through all the Like a Dragon games. You can follow him on Bluesky @elijahgonzalez.bsky.social.


 
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