Play the Tabletop Time Travel Game Project ECCO While You Still Have Time

Time travel is very “in” these days. It makes sense to me. If we could turn back time…if we could find a way…we all have things we would change. Bill Murray got stuck in that loop, Bigolas Dickolas told us all about the time war, and Heinlein wondered where all you zombies came from. Time, and its manipulation, is just extremely available to us in our storytelling culture, and that also goes for journaling tabletop games. Project ECCO takes time, and a day planner, and uses that as a springboard about telling a tale about the end of time.
The play of Project ECCO is relatively simple. You find a day planner from whatever year you want, go to January 5th, and describe that day. You describe where you are. You think about yourself as a character. Then, using a series of prompts and devices, you skip through the year both looking for and dodging ECCO: an Entity of Chronological Consumption and Obfuscation. It’s eating time. You want to try to figure out how or maybe why. The game does not provide those answers.
The good parts of Project ECCO to me might be the parts that are bad to you. I don’t know. You’re a time agent doing an investigation, and you start out by using dice rolls to move through time slowly. The book gives you prompts to answer for the days you land on. Importantly, you have to start making assumptions about the world and your job as a time agent. Project ECCO is just as much a system of getting you to think like an agent as it is a game that puts you inside of an agency position. It’s not Control, it’s a game that makes you create your own version of something like Control.