This Week Endless Mode Goes Back to School

Do you know those dreams where you’re woefully unprepared at school? Maybe you just didn’t study or finish your homework, or maybe it’s the classic nightmare of showing up at school without any clothes on. If you’re still in school, you might be shocked to learn that those dreams don’t necessarily end once you leave. They can, and will, recur even as an adult. That’s how fundamental school and education is to the human experience: some of what you learn at school will stick with you for the rest of your life, while pretty much every scar or psychic wound you pick up there will never fully go away. School sets you up for life but can also hold you back, and in one way or another will color almost everything that comes after it. So when it came time for Endless Mode to launch its first theme week school was kind of a gimme—like those tests where you get 10 or 20 points just for spelling your name right.
Welcome to Endless Mode’s first monthly theme week. Every day this week we’ll be investigating the relationship between education and play, school and games, learning and recreation—between the serious business of getting smarter and the even more serious business of having fun. We’ll explore games about school, schools about games, games you play at school to learn, games you play at school for fun, and games you play at school because some guy with a whistle and tight shorts makes you. Whether it’s video games, board games, tabletop RPGs, card games, or sports, play and education have always been closely connected—and today you can even go to college to learn how to study and make games. Endless Mode will be diving into all of this and more this week, with sidebars on the deep history anime has with school settings, and how theme park design isn’t just something you can study at school but major in, as well.
This week you can expect to read about the very first computer game made for education. You’ll learn about the many programs following Mavis Beacon’s lead and teaching today’s students how to type. We’ll talk to various teachers and professors about how board games can help in the classroom, and look into what you need to know about college game design programs. Our writers will also analyze how specific series like Persona, Battle Royale and Kingdom Hearts depict different aspects of the educational system. And since I edit this website and can’t shut up about theme parks, we’ll also reflect on EPCOT’s long-abandoned original mission of edutainment.