The 10 Best Boardgames at Gen Con 2016
For a recap of every game Keith saw at Gen Con, click here.
I spent two days at Gen Con, the annual mecca for tabletop boardgaming held in Indianapolis at the city’s convention center, in my first-ever trip to the event, meeting with more than 30 publishers and playing or demoing at least that many games while I was there. Here are the top ten games that I played at the convention, and soon Paste will have a recap organized by publisher of everything else I saw that was worth noting, including recent and future releases. It’s a damn good time to be a boardgamer.
1. Agamemnon (Osprey Games)
An elegant abstract two-player game of area control that plays in 10-15 minutes, Agamemnon should be out officially by the end of this month. The two-sided board has hub-and-spoke maps on which the players try to build routes by placing their tokens on the hub spaces. There are three route types, scoring in different ways, and players can place tokens of varying strengths to build those routes, but also can sabotage their opponents by blocking routes or flipping two of the pieces on the spokes. It was my favorite among all the games I played at Gen Con, thanks to the simple rules, interactive element and strong replay value.
2. Colony (Bezier Games)
The newest title from the designer of Suburbia, Colony has some elements of Dominion and some of Machi Koro, as players roll dice to buy cards from the central market, then lay those cards in front of them (unlike Dominion, there’s no deckbuilding) to allow them to do more things on subsequent turns. The gimmick here is that dice values aren’t added together—you need specific combinations of dice to buy each card—so you need to buy “production” cards that generate dice with those values each turn to ensure you don’t get shut out.
3. SeaFall (Plaid Hat)

Legacy games, where the board “remembers” events from the last play and the players play a campaign over a “season” of multiple plays, are one of the biggest trends on boardgaming after the runaway success of Pandemic: Legacy last year. SeaFall will be one of the first legacy titles that’s not a spinoff of an existing game, and unlike Pandemic, SeaFall is competitive rather than cooperative. Designed by Rob Daviau, who also co-designed Pandemic: Legacy and Risk: Legacy, SeaFall pits players as mainland empires looking to explore the seas, discovering new islands, exploiting their resources, and fighting other players’ ships, all on a gorgeous board with high-quality components. The entire season of SeaFall should cover about 15 plays; the game had a limited release at Gen Con but will be out officially in September.
4. Bottom of the 9th (Greater Than Games)
I just got a quick demo of this baseball-themed game that tries to simulate the last few at bats of a baseball game. There are a lot of baseball boardgames on the market, some of which don’t get the details of the sport right, while others just use baseball as a theme but don’t bother making the sport integral to the play. The base game is out now for about $20, but there are expansions coming, including a clubhouse big box expansion that will add even more elements to the gameplay.
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