A Plague Tale: Innocence Is an Understated, Atmospheric Triumph
In a month Paste will be filled with lists about the best of 2019 so far—the best records, the best movies, the best TV shows, and the like. We don’t know what will top the games list just yet, but A Plague Tale: Innocence has as good a claim to the title as anything else released so far this year.
Our considerable love for A Plague Tale boils down to two things: atmosphere and character. Between the unique and vividly realized setting, and the understated, believable writing and voice-acting, A Plague Tale stands apart in the realm of cinematic action games. There are no glib action movie one-liners and serial shooting sprees, like in the Uncharted games, or the performative grief of The Last of Us, or the dour, aloof angst of the genocidal supergod Kratos from the recent God of War. A Plague Tale feels like a story about real people, in what starts off as a real situation, before quickly escalating into an effectively grisly supernatural horror story.
A brief overview of that story: Amicia de Rune, in her early teens and living through the early years of the Hundred Years’ War, is the daughter of a powerful French lord. Her younger brother, Hugo, who seems to be about four or five years old, has long suffered from a mysterious illness that has kept him isolated from the rest of the estate. Their mother has worked hard to cure him, with no success. One day a group of soldiers from the Inquisition storm their house, accusing the de Runes of heresy, and murdering everybody in sight. Only Amicia and Hugo seem to escape, and very quickly realize they have to avoid not just the Inquisition, which seems to have a personal vendetta against them, but also the English soldiers invading France and the swarms of rats spreading the Black Death throughout Europe.

Those rats are where the game crosses over from the real world into fantasy. A Plague Tale makes the de Runes confront veritable seas of rats, bursting out of every corner of the screen, and eventually showing weirdly supernatural abilities of their own. Amicia and Hugo don’t kill the vermin, but merely try to escape, using torches, braziers and other light sources to drive the rats away. Navigating the rats and the soldiers who kill on sight is the bulk of the action, with Amicia in charge and Hugo (and, eventually, other friends) joining along. These allies both help Amicia and also need to be protected; it never really feels like a traditional escort mission, though, and thus avoids the frustrations that make so many hate them.
When it comes to human enemies, there’s usually flexibility in how Amicia deals with them. She has a slingshot that can be used to knock them hard on the noggin or to kill their light source so rats devour them, but it can feel like the game is judging the player when Amicia kills her way out of a jam. Amicia, who’s essentially still a child who was raised in wealth and privilege, is not used to murder, or living in a world where death comes so easy. A Plague Tale accentuates the emotional turmoil she suffers when she inevitably has to kill, and it genuinely feels like a failure when Amicia is finally resigned to murdering her enemies, even when it’s not just the easiest way through the game but the only way.
-
Mortal Kombat: Legacy Kollection Is a Blood-Splattered Time Capsule By Garrett Martin November 4, 2025 | 4:29pm
-
Pokémon Legends: Z-A Uses Its Breakneck Pace to Smooth Over Any Dull Moments By Farouk Kannout October 30, 2025 | 11:30am
-
I Mother Stretches for Fundamental Human Questions and Provides Humdrum Video Game Answers By Grace Benfell October 27, 2025 | 2:30pm
-
So Far, Dispatch Is a Smart Superhero Story That Lives up to Telltale’s Legacy By Elijah Gonzalez October 21, 2025 | 10:00am
-
Ninja Gaiden 4 Sticks to the Bloody Basics By Michael Murphy October 20, 2025 | 7:00pm
-
Absolum Is A Dark Fantasy Beat ‘Em Up With Best-In-Class Fisticuffs By Elijah Gonzalez October 9, 2025 | 9:00am
-
Hades II Is a Rich, Strong, Resonant Echo—But an Echo Nonetheless By Garrett Martin September 24, 2025 | 11:00am
-
Consume Me Can Be a Bit Too Autobiographical By Bee Wertheimer September 24, 2025 | 9:00am
-
Blippo+ Makes Art Out of Channel Surfing By Garrett Martin September 23, 2025 | 12:00pm
-
Silent Hill f Is an Unnerving and Symbolically Dense Return To Form By Elijah Gonzalez September 22, 2025 | 3:01am
-
You’ll Want To Tune In For Wander Stars, An RPG That Feels Like An ‘80s Anime By Wallace Truesdale September 19, 2025 | 12:00pm
-
Horror Game Eclipsium Can't Quite Escape the Shadow of More Consistent Peers By Elijah Gonzalez September 19, 2025 | 9:00am
-
Pokémon Concierge Is Back With Another Extremely Cuddly Vacation By Elijah Gonzalez September 4, 2025 | 9:30am
-
Cronos: The New Dawn’s Survival Horror Thrills Mostly Redeem Its Narrative Missteps By Elijah Gonzalez September 3, 2025 | 10:00am
-
Metal Eden Should Let Go and Embrace the Flow By Bee Wertheimer September 2, 2025 | 11:00am
-
Gears of War: Reloaded Is an Upscaled Snapshot of a Distant, Darker Time By Maddy Myers August 26, 2025 | 11:00am
-
Metal Gear Solid Delta: Snake Eater Is A Great Way to Play One of the Best Games Ever Made By Elijah Gonzalez August 22, 2025 | 3:01am
-
Shredding Serenity in Sword of the Sea By Garrett Martin August 18, 2025 | 11:00am
-
Discounty Makes Expanding A Supermarket Fun, Hectic, And Bittersweet By Wallace Truesdale August 15, 2025 | 9:54am
-
Off Is A Fever Dream of an RPG That Hasn’t Lost Its Swing By Elijah Gonzalez August 14, 2025 | 3:30pm
-
Abyssus Is a Roguelike FPS That Largely Overcomes Rocky Waters By Elijah Gonzalez August 12, 2025 | 11:00am
-
MakeRoom Is a Sweet Treat of an Interior Design Game By Bee Wertheimer August 6, 2025 | 11:55am
-
Gradius Origins Is an Excellent Introduction to a Legendary Shoot 'Em Up Series By Garrett Martin August 5, 2025 | 3:45pm
-
Dead Take Turns the Horror of the Hollywood Machine into a Psychological Escape Room By Toussaint Egan July 31, 2025 | 3:00am
-
Ninja Gaiden: Ragebound Hones The Series’ 2D Platforming To A Fine Point By Elijah Gonzalez July 30, 2025 | 11:00am
-
Fretless: The Wrath of Riffson Is a Sweet Riff on the Rhythm RPG By Bee Wertheimer July 25, 2025 | 9:40am
-
s.p.l.i.t Finds Fear In The Command-Line By Elijah Gonzalez July 24, 2025 | 10:00am
-
Killing Floor 3 Is a Shooter By the Numbers By Diego Nicolás Argüello July 24, 2025 | 9:00am
-
Here in the Wheel World, Cycling Is a Sweet Dream that Always Comes True By Garrett Martin July 23, 2025 | 12:00pm
-
Wuchang: Fallen Feathers Is a Beautiful Soulslike By Veerender Jubbal July 22, 2025 | 10:00pm
-
Monument Valley 3 Maintains The Series’ Charm, But Could Use A New Perspective By Elijah Gonzalez July 21, 2025 | 7:01pm
-
Shadow Labyrinth: The First Pac-Troid Game Gets Lost in the IP Woods By Garrett Martin July 17, 2025 | 10:00am
-
The Drifter Is a Gripping Mystery with Grating Characters By Maddy Myers July 17, 2025 | 10:00am
-
Whoa Nellie, EA Sports College Football 26 Avoids a Sophomore Slump By Kevin Fox Jr. July 14, 2025 | 3:37pm
-
Everdeep Aurora Rewards Those Willing To Dig Deeper By Elijah Gonzalez July 9, 2025 | 11:00am
-
Death Stranding 2: On the Beach Is Heartfelt, Gonzo, And Builds On Its Predecessor In Nearly Every Way By Elijah Gonzalez June 23, 2025 | 8:00am
-
TRON: Catalyst Reminded Me How Frustrating It Is Being a TRON Fan By Dia Lacina June 17, 2025 | 10:00am
-
The Gang's All Here with Elden Ring Nightreign—And, Surprisingly, It Works By Garrett Martin May 28, 2025 | 10:00am
-
Keita Takahashi's To a T Never Quite Comes to a Point By Moises Taveras May 28, 2025 | 9:00am
-
Monster Train 2 May Not Lay New Tracks, But It Still Delivers An Excellent Ride By Elijah Gonzalez May 21, 2025 | 10:00am