Build Your Own Megalopolis in the Board Game Nova Roma

Rome wasn’t built in a day, so why you think you can build a new Rome in under two hours? Nova Roma is a new, fairly heavy worker-placement game from the designer of Endless Winter that pits players against each other on a big board where they’ll compete in several smaller spheres to rack up the most points over a tight five rounds. It’s one of the strongest complex games I’ve seen so far this year.
In Nova Roma, players will place their three workers (patricians) on a 4×4 grid to determine which two actions they’ll take in that turn, one for the row and one for the column (like in Targi), giving them 30 regular actions over the course of the five-round game. Every action has a power or strength associated with it based primarily on what else was in that patrician’s row/column: The patrician you just placed gives the action strength 1, and you gain 1 more for every other patrician of your color in that same row/column, plus one more if the emperor token (placed at the start of the round by the first player) is also in that same row/column. There are also many Follower cards that can grant you additional strength, although the maximum strength for any action is 3. Opponents’ patricians don’t count, nor do neutral ones in the solo or two-player game.
I don’t think there’s anything more important in Nova Roma than this mechanic: You want to take as many 2- and 3-power actions as possible, which will mean leaning into certain areas of the board more than others, because that’s the way to maximize your points regardless of what strategy you pursue. The game offers resource management, some light set collection, objective cards, and even a racing mechanic, only one of which I think is weaker than the others, but again, the key is to pick something and go for it often.
There are seven possible actions on the board, plus an eighth that lets you claim the first-player token and then take a wild action of your choice. The sailing and building actions both work similarly: you must fulfill a contract by paying the resources shown, and then you sail your ship as far as your action strength will let you, or you place some of your building cubes in one district of the new city in the shape shown on the contract card. You get points at game-end for the progress of both of your ships, with the biggest rewards coming for getting to Constantinople, the end of the route, sooner than other players; and you get points for every building card you’ve completed, plus you compete for area majority bonuses in all three districts.
Racing at the hippodrome is also potentially quite powerful, as the leader on the favored track in each turn gets a three-point bonus. There are three tracks, with one random one chosen in each round as the favored one, with the leader at the end of the round granted a 3-point bonus. You get small rewards for passing specific thresholds as you advance, paying the cost in horses (one of the game’s five resources) at each of those. One of those potential rewards is unlocking achievement tokens that you’ll need to use for further bonuses.