Trade Goods and Attack Zombies in the Great Board Game Creature Caravan
Photos courtesy of Red Raven Games
Ryan Laukat has built a dedicated fan base for his games set in the world of Arzium, including Above and Below, Near and Far, Now or Never, Islebound, and my favorite of the group, the light but sneaky-good game Roam. Most of his games are in the 90+ minute range to play and are aimed at folks who’ve played some Eurogames before. His latest work, Creature Caravan, manages to maintain the spirit of some of his heavier designs, but it’s much shorter to play and a lot easier to get into as well.
Creature Caravan is a dice-placement game: each player has five dice, rolls them on every turn, and then places them on various spots on their player boards or on the cards they play as the game progresses. You’re also dealing with some resource management, building a tableau of cards, moving your caravan across the map, and fighting zombies (they’re pretty harmless, though), but the real heart of the game is the dice—managing them and placing them to maximize your 12 turns across the length of one play.
Each player has a caravan token that starts on the leftmost side of the horizontal, modular board, which has a grid of spaces six rows high; each space has its own terrain type, some of which show a reward you get for ending your turn there while some indicate that the space is haunted, spawning a zombie that goes to your player board. One of your goals in the game is to advance your caravan as far as you can across the board, moving left to right, with the maximum point total coming if you reach the town of Eastrey at the rightmost end.
At the start of each turn, all players roll their five dice and then place them simultaneously—so the game length doesn’t vary much by player count. Each player’s starting board has nine spots for the dice, most of which require the die placed there to meet or exceed a specific value. When you place a die on one of those spots, you take the associated action: move your caravan, go to the market to trade coins or goods for food, draw cards, gain goods or food outright, or attack zombies. You also get some free (no dice required) actions on every turn, most importantly to play cards from your hand. Cards cost food to play, and sometimes also require goods and/or a coin.
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