Hatoful Boyfriend (PC/Mac/Linux)

Hatoful Boyfriend is a game about building interspecies relationships with birds.
Now that we’ve gotten that out of the way and addressed the gorilla—or some form of giant bird—in the room, let’s talk about how that’s nothing but a distraction.
Most people can give you a brief description of Hatoful Boyfriend without even having played it. It has received something of a reputation since getting an English Steam release despite being available as a Japanese download since 2011. It’s a game about dating birds and no, that’s not a metaphor. No, you’re not a bird yourself and yes, it’s from Japan. All of these things are accurate, but only to a point. The great thing about Hatoful Boyfriend is that it is all of these qualities and none of them. It simultaneously pays tribute to dating sims and shojo anime while also giving them a big “fuck you”—pun intended.
Granted there isn’t any sex in the game, but there’s just about everything else. There are several romance options and 16 possible endings and while each awaiting bachelor adheres to specific genre tropes (the forlorn loner, the bird next door, the troubled teacher, the mad scientist, for example) the endings aren’t always expected or restrained. Even the most basic of endings are complex, bringing up issues with human and bird life spans or turning into spy thrillers and family dramas that don’t always end happily ever after. The characters are also surprisingly detailed, especially considering the aforementioned archetypes they tend to fall into. As the protagonist sits down to learn about each of them, they reveal more about themselves, whether it’s the rich snob that falls under the pressure of family or the best friend riddled with tragedy. Some of the characters are better than others, leading to some of the endings feeling worth the 30 minutes to an hour each takes to finish. A few of the romances rely on sweet, shallow humor and lack any emotional connection with the protagonist, eventually falling into semi-predictable territory. In one instance, there is an eligible marathon-running bachelor that never develops an attachment to you, only liking you because you feed him beans, but he wants you to join him on his quest to find the “one true pudding” (don’t ask). Another one of the relationships feels uncomfortable because the subject in question doesn’t even try to hide how creepy he is, making motivations to romance him unbelievable. However, any inconsistencies get pushed to the side when you realize that each romance exists to contribute to the overall narrative. In the end, who you choose doesn’t even matter as long as you choose someone.
Hatoful Boyfriend takes place in the 22nd century, where birds have gained human-like intelligence and now go to school, join gangs, run cafes, and generally live in coexistence with the remaining humans, although not necessarily peacefully. Through the course of the game and in exploring each of the relationship options, you start to unravel a shadowy, despairing, surprisingly political post-apocalyptic world that, without spoiling too much, might just rest on your primate shoulders. You are the sole human student at St. Pigeonation’s, a respected academy for birds, and with that position comes a lot of responsibility. The romance outcomes are truly a matter of life and death here, which turns this relatively simple dating sim upside down. In between choosing which elective class you go to and deciding whether or not you want to get a part-time job, repeating the same events over and over through each new playthrough, you come to understand that you are caught up in a conspiracy that is so much larger than you that you couldn’t hope to reach its top, even if you did have wings. Each ending provides you with clues to why you are at St. Pigeonation’s and what the game’s true intentions are. It becomes slightly disjointed since you have to start anew to get each ending, but considering this is a dating sim, a genre based on completion on endings, it’s forgivable, especially since it manages to use each playthrough as a chapter to a greater story. How it rewards the player for sticking with the game is clever, providing you with teases to a story that, at times, leaves you slack-jawed.