Magic‘s Commander Anthology Asks a Steep Price

Magic: The Gathering is an amazing game precisely because it more closely resembles a toolkit than a game proper. Reduced to its simplest form, Magic is simply a ruleset that handles the interactions between cards that players deploy to win a game or prevent others from winning a game. While many people are introduced to Magic through Standard (a constantly evolving set of new cards that you build decks from) or Limited (where you open cards and build from the cards you open), there are many other official and unofficial formats that are available to someone who is interested in playing around with some Magic cards.
Commander is one of those formats. It is relatively simple: each player builds a deck with a commander, which is a legendary creature card. They then build a 99 card deck where you can only have one copy of each card, and those cards can only be in the colors of the commander card you chose. If my commander is Derevi, Empyrial Tactician, then my deck can only contain cards that are blue, white or green. The concept is simple, and the cost for throwing a deck together is generally low unless you’re in a hyper-competitive group. After all, anyone who has dipped into Magic even a little bit has a huge chunk of single cards in various colors, and it’s a fun way to burn an afternoon.
Ever since Wizards of the Coast adopted the unofficial format of Elder Dragon Highlander into the official format of Commander, the company has been supporting it with releases. The Commander product line has been running since 2011, and each year the company releases five different preconstructed decks that are balanced to play against each other. These decks are meant to introduce players to a complicated format in a simple way, and each set that I have played with has generated fun games for me and my play group.