Nidhogg 2‘s Ethos: More! More! More!

When Nidhogg 2 was first revealed last September, I was one of those folks who was taken aback by the drastic shift in the game’s appearance. Sure, like the first Nidhogg, it was still a 2D one-on-one sword fighting game, but the Atari 2600 homage visuals had been replaced by what appeared to be grotesque Homer Simpson fanart. And seeing the reveal trailer in a little YouTube window, I thought Nidhogg 2 looked downright ugly. Boy, was I mistaken.
In leaning into grossness, Nidhogg 2 is visually transfixing in a way the original never was. The title screen features the game’s logo set against a hypnotic wall of flat-colored orange grime pouring down the screen with disturbing velocity. The game itself is a Ren & Stimpy marionette pantomime of Ultimate Mortal Kombat 3. There was a certain shock value to the minimal look of the original Nidhogg in that even though the characters were stacks of yellow pixels, the brutality of the violence still registered. The characters in Nidhogg 2 animate like puppets (you can even dress them up like dolls before the match), seemingly built for dismemberment, exploding into piles of goo and bones after taking a dagger in the shin. It’s not shocking that they explode, but the cartoon disembowelment has achieved a new level of visceral eccentricity.
The visual overload of Nidhogg 2 can distract from playing the game well, but obfuscation feels like the point, asking players to hyperfocus on character movements and stances to ratchet up the difficulty and provoke errors of judgment. The first game’s trademark castle stage is recreated in the sequel, and likewise features a bridge over a pit of flame on the symmetrical pre-endzone areas. In Nidhogg 2, these fires swirl with a mesmerizing tenacity and at a scale that threatens to envelop the bridge and the players whole. It also makes for a dramatic ramp-up in tension as a match teeters on the verge of victory and defeat.