Create Scary Monsters and Super Creeps with the One-Page “Autopsy RPG” Dead Saints

You might call me a simple TTRPG player, but I like to make up a guy. Give me some stats and a class or two and I can get constructing with the best of ‘em. I’ll put a hat on a fella. I’ll armor a gal. Backstory? This character is gonna have a destiny like you wouldn’t believe. I like to make up a guy.
I also like to make up a monster, and Robert Joseph’s one-page Dead Saints is a little machine for making up creatures and fleshing them out into something with a long story behind them. Billed as an “autopsy RPG,” Dead Saints was created for the currently ongoing 2025 One-Page RPG Jam, which is a big design smorgasbord where people create game systems that exist on, you guessed it, one page.
Dead Saints is a small game, but I wouldn’t call it simple. Instead, I’d say it’s evocative. You play as a dissector of Saints, strange monsters beyond the mortal knowledge of humans who are hunted, and killed, by the Iconoclasts. “Each day,” the game tells us, “the Iconoclasts bring in new specimens for you to disassemble under scalpel and saw, all for the purpose of finding better ways to hunt and kill them.” You’re the R+D wing of Bloodborne’s Healing Church or you’re James Bond’s Q if he had done the right thing and sawed Jaws apart to learn the secrets of his interior.
In terms of actual gameplay, you play it with a pen and a deck of cards, and you use the suits and their numbers in order to procedurally create a monster. The spades, for example, represent Undead features—bones and rotting flesh and glassed eyes. To play the game, I would draw two cards from the spades suit. The first card tells me what part of the creature to describe; a queen would have me describing the mind of the creature. The second card gives me a prompt to describe that part with; the five gives me “infested.” Then I think about what an infested mind means to me, and I write it down. Then I repeat this for a number of rounds until I have fully described the creature that is in front of me.