The Ten Best Games of E3 2013
It’s impossible to tell how good a game is going to be based on what we see at E3. That should be obvious. If the press even gets to play a game, we’re only playing a small portion that’s very carefully presented and that might not actually represent the final game that well. Many games aren’t even playable, even for the press—we just watch designers demo footage that may or may not actually be a playable snippet of the game in progress. What I saw in Los Angeles in June may bear little resemblance to whatever you’ll see in your living room once any of these games actually exists as a retail product. The list below ranks the ten best games I actually played, followed by thoughts on both other games that I played or games that I merely saw in theater demos.
10. Killer Is Dead (Xbox 360 / PlayStation 3)
Release date: 8/27/2013
I can only follow Goichi Suda so far—Lollipop Chainsaw was an embarrassment. The Japanese auteur returns to his roots with Killer Is Dead, which resembles both the bizarre noir Killer7 and the satire No More Heroes. Our brief glimpse at E3 revealed a cel-shaded beauty of a game with the Lynchian weirdness and over-the-top violence we’ve come to expect from Suda. Largely missing was the immature prurience of Lollipop, which obliterated the line between cheap fan-service and the kind of winking meta-commentary found in earlier Suda games.
9. Super Mario 3D World (Wii U)
Release date: 12/2013 (tentative)
After a few minutes with the new 3D Mario game I feel comfortable in saying it probably won’t be the near-flawless revelation that Super Mario Galaxy was. I also feel comfortable saying that it’s still an incredibly fun and cleverly designed 3D platformer, and that the multiplayer legitimately enhanced my experience even though I have absolutely no idea who I played with. The new cat suit fits perfectly into the Mushroom Kingdom, and the Wii U GamePad functionality was useful and unobtrusive. It’s easy to be cynical about the constant deluge of Mario platformers, but as long as the quality remains this high you won’t hear me complaining.
8. Voronoid (web browsers)
Release date: already available
I hate to reduce every game to reference math, but Voronoid is like Hokra crossed with Qix crossed with a racing game, which means it’s actually just incredibly difficult to describe. Instead of keeping a blip in a box for sixty seconds, the goal in Voronoid is to possess as much territory on the screen for as long as possible. That territory is constantly shifting from one player to the next depending on their spatial relationships to one another. You can momentarily steal others’ turf by gliding across their line or bumping into their avatar, but as players move across the board those borders change as often as Congressional districts in Republican-controlled states. Above the playing field is a progress meter with an icon for every player—those icons move towards a finish line, with their speed dictated by the amount of territory you hold. It’s a little more complex than it looks (which isn’t hard—it looks like an Atari 2600 game), but not as complex as I’m making it sound. It’s the kind of quick, competitive multiplayer game that shows well at a convention like E3, where there are always people to play with. It’s also already playable here.
7. Saints Row IV (Xbox 360 / PlayStation 3 / PC)
Release date: 8/20/2013
Saints Row games still make me uncomfortable. I realize they’re satire, that they thoroughly ridicule the caddish assholery that’s taken over pop culture, but like a lot of satire they come too close to celebrating and reinforcing what they’re ostensibly mocking. They can be funny, though, and the series has turned into a more fun and ridiculous alternative to GTA. Saints Row IV adds in superpowers, and along with the resolutely unserious tone it’s now effectively more like Crackdown than GTA. That’s a good thing. Also at E3 the blatant parody of Saints Row felt refreshing after two days of watching and playing violent, self-serious shooters that are unwitting parodies of themselves.