Final Fantasy Tactics: The Ivalice Chronicles Aims to Remake a True Classic

I’ve been here before. I’ve chased Delita and Ovelia to Zeirchele Falls before. I’ve pursued them only to be foiled and eventually betrayed by Gaffgarion before. I’ve formed a temporary alliance with Delita and laid waste to the traitor, as well as the foot soldiers of the Order of the North Sky, before. I’ve sniped soldiers from across the river bank with help from my eagle-eyed archer before, and I’ve certainly laid waste to a man or two with a well-placed Thunder, compliments of our party’s Black Mage. I’ve cut Gaffgarion down and revealed a plot greater than Ramza could’ve imagined at the outset of his journey.
I’ve been through all these motions before, but it does feel damn good to be back and doing it again in Final Fantasy Tactics: The Ivalice Chronicles. The quickly approaching remake of the beloved tactical RPG, which is due out on practically every console and game system on September 30, is likely what longtime fans of the classic have wanted for a while now.
Final Fantasy Tactics is getting up there in years—in conversations with other critics during a recent preview, we realized I predated its Japanese release by about a month—and though it doesn’t necessarily need a tune up, it’s getting one that gives it a modern shine. The remastered version of the game has squeaky-clean visuals, new gameplay features like a battle timeline, additions to the script, and a fully voice-acted cast, which all help it feel as fresh as ever. For those opposed to any of these additions, Ivalice Chronicles also boasts a classic version of Final Fantasy Tactics that attempts to adhere to the original PS1 release as closely as possible despite the trouble that the developers had reconstructing much of its lost code.
Despite the clear strides Ivalice Chronicles takes to update the source material for a new audience, Final Fantasy Tactics’ heart still very much shines through this done-up remake. My preview session was heavier on the newest version of the game than the original–comprising the opening levels and two separate runs at the Zeirchele Falls fight–but it never felt lacking or soulless, as other remakes have. Perhaps it’s because at the end of the day, the team behind Ivalice Chronicles is being co-led led by Kazutoyo Maehiro, who worked on Final Fantasy Tactics as a fresh-faced designer who, in his own words, didn’t know “left [from] right.” Fortunately Maehiro seems to recognize how to build atop its already-winning foundation and preserve what is so beloved about the game rather than try to recreate it.
For example, Ivalice Chronicles almost did boast the HD-2D treatment that other games and properties under Square Enix, like Octopath Traveler and the Dragon Quest remakes, enjoy. In my conversation with Maehiro, he revealed that the team considered it, but said, “When I thought about this project, from the perspective of really wanting to rebirth the original game, what came to mind was the charming, pixelated artwork of the original, as well as the isometric map,” likening its aesthetic to that of a storybook and seemingly confirming the sacrosanct status of some of its tenets.