Biomutant Never Lives Up to Its Expansive and Expressive Character Creator
I wanted so much more for FIP!
That’s what I named my character. We named him, my partner and I, through the communal act of shouting “FUCKIN FIP!!!” at the TV as I first booted up Biomutant.
I’d seen the cover art, a bit of trailer quickly scrubbed through. I had a gist of the premise. And the intersections lined up hard for me.
You know what I love? The Small Mammal House. Every zoo worth its salt has one. A menagerie of vivarium containing all sorts of critters in replicas of their natural environments, from the aye-aye to the sloth. I like little furry dudes.
You know what else I love? The Borrowers, Watership Down, and post-calamity fiction. I also love wrecking shit.
This is what the initial promise of Biomutant was: wreck shit as a mutant Fiver from Watership Down while doing some Borrowers-style wandering and collecting in a post post-calamity world. I was practically stamping up and down in my editor’s inbox to review this one. And up through the character creator, it was everything I wanted.
My partner sitting next to me, flipping through their phone, occasionally looking up to go “What the fuck, baby?” The dudes you start with as your template are fantastic—little mutant rodents who have all been through some shit and are planning on starting shit in their own unique ways. Each one has stat plusses and minuses, little unique bits of backstory for why their particular species is the way it is. And they’re all devastatingly cute in a loved until misshapen stuffed animal sort of way.
The species we chose was called “Fip.” I kept shouting, “MOTHERFUCKING FIP!” and soon my partner joined in. And that’s how he got the name Fip!!! (yes, the three exclamations are part of his name). After species selection, there’s class selection. Some line up cleanly for min-maxers, others don’t really line up at all. There’s enough seeming diversity and possibility for combination that before I’d even spent any time playing as Fip!!! I had already started planning out my next three playthroughs’ worth of starter builds. Stat allotment allows for a speedy and intuitive way to either make radical alterations to your species core stats, or just blitz through. It’s flexible and fast and allows room for the most ardent min-maxer or the most laid back of role-player. There’s even a somewhat charming visual impact on making your mutant rodent hero pure beefcake, or a glass cannon with a big brain. And each class has a cute little outfit, even if they’re about 40% too much “Mad Max but goofy” (a lot of this game is) for my blood.
Anyway, here’s FIP!!!

This was the most stoked I’ve been in a game all year, basically. This moment. Using the competent but not overly fussy photo mode to take a photo of the goofy little psionic fuzzball I was going to explore the world with…
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