Final Fantasy XVI Fails Its Players and Its World with Its Misguided Treatment of Slavery

Final Fantasy XVI has a lot to offer. It gives us massive kaiju-esque monster fights, magic spells, vigilante chocobos, a very good dog, a Moogle bounty hunter, and many, many swords. It looks great and feels urgent and exciting to play. What it lacks, unfortunately, is an ability to engage with the themes it presents in any truly meaningful way. Most damning are the ways it refuses, or is simply unable to interrogate the world built upon slavery in which it takes place. Through some cocktail of overambition and cowardice, the developers manage to create a story that says slavery is bad, but doesn’t seem to understand precisely how or why. It takes a theme that is ugly and complicated and decides that it is easier to kill a god than address the structural complexity of the world its characters inhabit.
In Final Fantasy XVI, certain people–known as Bearers–are born with the ability to do magic. Because of this ability, they are enslaved, and are either owned by their nation of birth and forced into military service, or owned privately by wealthy citizens as labor to be extracted, compelled to perform tasks and favors until they’ve outlived their usefulness. When Bearers use too much magic over extended periods of time, their bodies become overrun by a stone sickness that eventually covers them completely, killing them. They are worked to death and discarded. Our protagonist, Clive, is born to a noble family but also has magical powers granted to him by the Phoenix Eikon. After a coup led by Clive’s mother, Clive is sold into slavery as a Bearer. He remains enslaved for 13 years.
The stage is set for Clive to effect real change: he has connections to a noble line; he has the perspective of someone who has seen the injustice acted upon the Bearers first hand, and he is, afterall, the main character. Despite this, he has almost no thoughts on the balance of power in the world until he meets Cid, the revolutionary rabble rouser and host to the lightning Eikon, Ramuh. After Cid dies Clive takes up his crusade to free the Bearers, but in his best moments simply parrots Cid’s beliefs. He has almost no thoughts of his own, and at times it seems he is pursuing the freedom of the Bearers to honor Cid’s posthumous dream rather than because they are people inherently deserving of freedom. Throughout the game, the Bearers feel like an afterthought to Clive and to the narrative as a whole, secondary to a greater quest. Clive’s goal is to fight and kill the behind-the-scenes alien god, Ultima. If the slaves are freed as a side effect, terrific, but it’s not his priority.