Mobile Game of the Week: Terra Noctis (iOS)

Terra Noctis
Platform: iOS
Developer/Publisher: Bulkypix
Release Date: 12/20/2011
Price: $0.99
As Tom Bissell describes in his book Extra Lives: Why Video Games Matter, 2D platformers are quite possibly the most fundamental of all video games — a genre that’s been engrained into the minds of gamers. It’s no surprise that both developers and gamers have gravitated back to the nostalgic genre. Unfortunately, usually due to sloppy touch controls, iOS has seen its fair share of bad 2D platformers. While still far from perfect, Terra Noctis gets right what a lot of games have been unable to do.
The first thing I noticed about the game was how tight the controls felt. With just two left-right arrows and two virtual buttons, the developers have given us everything we need to efficiently explore the wonderful 2D landscapes. Terra Noctis has a delightful art style, looking like a beautiful storybook. It reads like a European children’s book, following the story of a young nightmare monster called Allen who is too cute for nightmare school (think Monster’s Inc.). Landscapes look as if they’ve been hand-painted and intricate animation details really bring the world to life. Unfortunately, there is very little variation in the four different “worlds” — in fact, all of them look almost exactly the same, which is a real shame.