10 Games That Made the Game Boy Advance Great
The Game Boy Advance turns 15 this year. Wedged between the Game Boy Color and Nintendo DS, the GBA had a leg in both worlds making it something of a middle child when it came to Nintendo’s handhelds. Backwards compatibility with previous hardware and a 32-bit processor meant it was often saddled with ports from the SNES and PlayStation or games clinging to the 8-bit legacy of its predecessors.
Despite the handheld’s short-lived relevance, its functional design and strong but limited library helped establish it as the first truly modern mobile gaming device. Even without backlighting or a rechargeable battery pack, it offered some of the first portable videogame experiences to have real parity with their console counterparts. While some of its ports like Final Fantasy VI remain the best versions of those games currently released, others were true successors to beloved 16-bit games like Mario Kart and Sonic the Hedgehog.
With the GBA, anyone could have the near equivalent of an SNES in their pocket, while an improved link cable made it possible to play with friends in a more robust yet still intimate context. Below are ten games that exemplify everything that made the GBA special and worth remembering.
1. Racing Gears Advance

R.C. Pro-Am was a rousing success back when it released for the NES back in 1987. Routinely cropping up in “best of” lists, the Rare developed isometric racer maintained a special place in people’s hearts due to its tight handling and bombastic vehicular combat. As a result, rather than mimic other third-person, 3D racers of its day, Orbital Media decided to take an approach more suitable to a handheld with Racing Gears Advance.
Following in the footsteps of games like Micro Machines and Rock n’ Roll Racing, Racing Gears Advance emphasized vibrant pixel art and vehicular combat over accuracy and timing. Players could choose from a healthy, nonsensical list of licensed cars ranging from a Lotus Esprit to a Cadillac Escalade, with each having a special ability that allowed for different strategies and tactics depending on the track.
2. Final Fantasy Tactics Advance

Few games called out for a sequel as desperately as Square Enix’s Final Fantasy Tactics. Despite being considered by many the defining game in its genre, however, the company demurred. Instead it did the next best thing, releasing a spin-off perfectly suited to mobile gaming that allowed players to exchange characters and items across a link-cable as well as compete head-on.
Rather than try to re-live the narrative glory of its spiritual predecessor, Final Fantasy Tactics Advance focused more on sidequests and tactical puzzle solving. It tweaked the former’s job system to make different classes exclusive to particular races and introduced a judgement mechanic that prohibited players from committing certain actions in particular situations. As a result, battles required creative thinking in addition to a powerful team in order to win.
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