5 Things AAA Games Could Learn From Dragonball Xenoverse
Life, the Xenoverse, and Everything
There’s an article that’s stuck with me as a critic writing about videogames these past few years, written by Film Critic Hulk over at Badass Digest. Hulk describes an encounter with Quentin Tarantino in which, to offer the abridged version, he argues against ever hating a film, because even the bad ones have something to teach.
I’ve tried to apply that to every lackluster game I’ve ever played since. It is, without question, fucking HARD, especially the more egregious and malignant a game’s mistakes. And yet, the satisfaction of figuring something out about yourself as the person being catered to by such a game, and about the process that led to the game happening, is immeasurable. It’s given me a healthy respect for everything that’s come down the pipe as a result, even if I do, eventually, have to tear it the hell apart.
So, the fact that Dragonball Xenoverse is both an okay game, and also happens to be the most important game I’ve played this generation, isn’t necessarily a surprise.
On its own merits, Xenoverse isn’t bad. At its core it’s a pretty rudimentary fighter that rides quite a bit on the painstaking representation of Dragonball Z the cartoon. Dragonball games cater to a pretty specific audience who’ll snatch it up based on the license every single time, without fail, and Namco will keep churning them out based on that fact. It’s a series that doesn’t necessarily HAVE to innovate. And yet, to my immense surprise, Xenoverse does, and it does it in ways that shame AAA games and should inspire numerous games to come. While I might not recommend Xenoverse to anybody not well-versed in Dragonball Z to begin with, there are five hard lessons Xenoverse can teach every new game as we move through the new generation.
1. Canon is not the Bible.
The main premise of Dragonball Xenoverse is that a strange time anomaly has screwed up the Dragonball Z timeline in a dozen or so crucial places. You play a fresh new recruit to the Time Patrol, led by series mainstay Trunks, who’s tasked with helping to repair the damage. Which means, going back through time to all-timer moments in the Dragonball Z canon, and finding out what went wrong, which usually involves characters dying when they shouldn’t, or a villain showing up years ahead of schedule, and joining the worst possible side. And then you look at how many times a Star Wars game has visited Hoth, or Normandy Beach being used as shorthand for the horrors of World War II, or how Assassin’s Creed gently started morphing into post-Victorian Forrest Gump, instead of showing a screwy subversion of history. Granted, if you make a set of rules for your stories, stick with ‘em, but especially as it concerns fanboy-beloved properties, the best way to keep a series from stagnation is to flip the whole damn thing on its head. Play around with expectations. Never let your audience see where you’re going, and you can lead them around by the nose.
2. Sex appeal is unnecessary in a game that’s not about sex.
Surprisingly, in looking over the absolutely insane list of Dragonball games, only one of them—Ultimate Tenkaichi—allowed you to create a character, which seems ludicrous for a property as insanely prolific as this. Still, Xenoverse’s character creator is a relatively deep one, allowing you to choose from five different races, with three offering options for females.
Going through each of the options, you’ll quickly notice something amazing: The complete lack of oversexualization. Granted, Dragonball isn’t exactly known for this kind of thing, but not feeling like my appreciation of beautiful women is being pandered to in a game where I smack around aliens and crazy-haired megalomaniacs is refreshing. Even with all the numerous clothing options. Even if you try to be pervy about it, the bare minimum you can strip a female character down to is a sports bra/athletic short combo. The basic options put female Saiyans in martial art gis, female Buus in sorcerer garb, and plain Jane humans in either martial artist clothes or in flowy stuff appropriate to the tropical climate the Dragonball Earth takes place in. You actually feel dirtier by the insane seven-foot-stack-of-canned-ham design of Nappa than you do by the ridiculously super-powered women running around here. Meanwhile, give me 30 seconds in DC Universe Online, I can have a female hero in an outfit that would make a Bunny Ranch employee blush.
3. Multiplayer is a side dish, not a main course.
I’m positive we’re all going to lose this battle, if we haven’t already. Regardless, if we can’t stop multiplayer from becoming a silly requirement, we can at least make sure it’s done properly.
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