10 Speedruns from Awesome Games Done Quick 2024 You Need to Watch
There were days when, two weeks out of every year, I would stay in my room, glued to my laptop screen nearly all week, consuming speedrun after speedrun of the Awesome Games Done Quick (AGDQ) marathons. Alas, I am now a working man, with the only speedrun I experience being the feeling of youth speeding away from me (I am 23).
That’s all to say that I didn’t get to catch as many speedruns at Awesome Games Done Quick 2024 as I have in years past, but I still researched which the best ones were and did my best to watch those. In no particular order, here are the 10* speedruns from the event I think are most worth your time.
Before getting to that, it’s important to note the reason behind all of these incredible runs: charity for the Prevent Cancer Foundation, with $2.52 million raised. This is also the first in-person AGDQ marathon since 2020, since the venue was changed from Orlando, Florida to Pittsburgh, Pennsylvania, for the safety of those in attendance.
*much more than 10
The Marios
Games Done Quick events always have tons of Mario games, but this one had eleven!! I did the math, and that’s roughly 13 hours of speedy Mario goodness. There’s everything from the traditional platformers in the form of Super Mario Bros. Wonder, Super Mario Sunshine, Super Mario Bros. 2, Super Mario 64 and Super Mario Bros: The Lost Levels, the racing games Mario Kart 64 and Mario Kart Wii, the RPGs Paper Mario: The Thousand-Year Door and Mario & Luigi: Superstar Saga and fan-made levels through Super Mario Maker 2 and the traditional run of a “Kaizo” (incredibly difficult fan-made) Mario game, this time being Luminescent.
Of the batch, my favorite two are Super Mario Bros. Wonder due to getting to see the game broken open for the first time on the Awesome Games Done Quick stage by JankPickle and the hype of getting to see him achieve his personal best time, and Super Mario 64 because runner CZR beats the game on a freaking drum set!
The Zeldas
The quantity of Zelda games may not have been as high as previous GDQ events, but the quality was definitely still there. The four games run were The Legend of Zelda, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora’s Mask and The Legend of Zelda: Tears of the Kingdom, totaling about eight hours largely thanks to a massive 100%, four-player relay run of Majora’s Mask with no major glitches.
That run was nearly five hours, which I did not have time to watch, but the two I did catch were the oldest and newest entries in the series. The run of The Legend of Zelda by Cantaloupeme, another 100% glitchless run, was a nice, calm walk through the game compared to its any% category, which gave me more time to appreciate the beauty of this classic game and the people who get really, really good at beating it. Despite being a few minutes longer, the any% run of Tears of the Kingdom by gymnast86 was significantly less chill, showing off tons of insane glitches, one of which straight-up gives Link a buzz cut.
The Pokémons
We got almost exactly three hours of Pokémon split into two runs at AGDQ 2024. The first was a co-op randomizer run of Pokémon Crystal, where runners Shenanagans and 360Chrism worked together to determine the fastest route through the game. Their teamwork really came into play because pretty much anything that can be randomized in the game was randomized, but since both runners were working with the same “seed,” everything was in the same place between their games. This led to tons of interesting strategies between the two dividing and conquering the game, letting each other know where vital items were along the way.
The other Pokémon run of the event, Pokémon Diamond, seems like a pretty normal, glitchless run of the best Pokémon game (you know it to be true) until, just about an hour in, runner Etchy pulls of a glitch so devastating it literally takes him to the end of the game.
The Final Fantasies
Just like Pokémon, Awesome Games Done Quick 2024 featured two great Final Fantasy runs: Final Fantasy XV: Royal Edition and Final Fantasy V Pixel Remaster, together totalling four hours.
This is definitely untrue, but for the sake of describing this any% run of Final Fantasy XV by kyoslilmonster, I’ll say there are two types of speedruns: Those that go through the game more-or-less as intended but very fast, and those that seem to be doing some bizarre ritual to the speedrun gods until credits magically roll. This is definitely the latter, with the runner breaking out of bounds and going all over the place for an hour until they’re suddenly at the final boss.
I haven’t watched the three-hour any% cutscene remover run of Final Fantasy V by Zic3, but as the final run of the marathon, everyone who has seen it says it’s worth a watch.
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