The 10 Best Board Games of 2017
Photos provided by the publishers
I tried so many new games this year I haven’t been able to come up with an accurate count—it’s well north of 50, between games I’ve received for review, games I tried at GenCon and/or PAX Unplugged, and games I tried with friends. There were over 700 new titles released at GenCon in August, and over 1000 new titles at SPIEL in Essen, Germany, in October, although I assume there is a lot of overlap between the two numbers. (At least, I hope there is.)
I’ve tried to limit this to games released in the U.S. between December 1 of 2016 and December 1 of this year, although official release dates can be hard to find and I’d rather err on the side of inclusivity. Great Western Trail was the best new game I tried this year, but was officially released in the U.S. in November of 2016. Raiders of the North Sea was reissued this year by Renegade Games, but the game itself was self-published in 2015. They’re both pretty great. I’ve also omitted reissues of classics (London, Torres, Downforce, and a childhood favorite of mine, Stop Thief) and sequels (like Pandemic Legacy: Season 2) so I can focus just on truly new titles.
A few honorable mentions: Seikatsu, Santorini, Sentient, Caverna: Cave vs. Cave, The Colonists, Hafid’s Grand Bazaar, Farlight, Century: Spice Road, Fox in the Forest.
10. Bärenpark
Patchwork for four players? Bärenpark has a Tetris-like element to it, as players try to fill their 4×4 boards with zoo tiles that cover anywhere from one to eight spaces, but where they only get to select tiles when they cover up certain symbols on their boards. Each player wants to eventually add three more 4×4 tiles to their “bear park,” gaining bonuses for placing tiles of 5+ and for filling all open spaces on any 4×4 tile for a declining bonus that starts at 16 points. Very family-friendly with very few rules, although the game comes with a de facto expansion of achievement cards that give players points for reaching unique goals in the tiles they place.
9. Mole Rats in Space

Matt Leacock is best known for Pandemic, which has now become a brand of its own, with the best-selling Legacy series and additional offshoots to the base game, but his line of cooperative titles was missing a game at the lowest end for younger players. Voila: Mole Rats in Space, a coop game that will be very familiar to adults who’ve played Pandemic or Forbidden Desert, but that strips out a lot of the rules and adds a simple card-based movement system so that it’s fine for kids as young as six. Players are mole-rat astronauts—don’t ask, I don’t know—who have to get four items to the center of their spaceship while avoiding the snakes infesting the ship. The ship also has chutes that let you drop down a level—or shoot you out into space, so part of your goal is to move the snakes on to those spots on the board, like you’re curing a disease. It plays in 15-20 minutes and is a great way to bring younger kids to the game table.
8. La Flamme Rouge
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“It’s La Flamme Rouge.”
“You mean the Tour de France?”
(Scottish accent) “Quiet, boy, ya wanna get sued?”
La Flamme Rouge pits two to four players against each other on a variable board that tries to simulate bike racing in teams, with each player controlling two tokens. You choose how much to move each of your bikes on a turn by playing a movement card from their respective decks, but after everyone’s moved, there’s a “slipstream” effect that moves bikes who were just a space behind further up toward the leader, so there’s a game theory element to choosing how to play your cards: If you race out to a big lead, you may inadvertently pull an opponent with you even though s/he played lower movement cards.
7. Yamataï

I guess this was the year of the board game umlaut. Days of Wonder games have a distinct look and feel to them—and come with great boxes for storing all the game parts—with Yamataï, from the designer of Five Tribes and Kingdomino, meeting those expectations. It also has a unique set of mechanics, where players place ships on routes between the board’s islands, but don’t actually claim or own those ships going forward, and can earn points by building on the islands based on what colors the adjacent ships are. The game also has a separate system to allow you to hire “specialists”—don’t call them ninjas, but really, they’re ninjas—for extra actions, abilities, or bonuses, which are essential for maxing out your score.
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