The 10 Best Boardgames of 2012
Paste’s Best of 2012 series continues through Dec. 31 and is made possible by our friends at Tretorn.
Stratego might be the boardgame of the year, every year (at least before they dumped the Crimean dudes for the Fox Sports robot), but nobody should restrict themselves solely to the classics. Great board games come out every year. Some might disappear to high-priced eBay auctions after one press run, others might eventually wind up with their own shelves at Barnes & Noble and Target (that’s where I bought Settlers of Catan.) Either way, if you like games, and you like sharing and playing those games with your friends and family—you know, real, live people—it pays to pay attention to the boardgame community. Paste’s resident boardgame experts Charlie Hall and Gus Mastrapa collaborated on this list of the best new boardgames of 2012.
10. Qin
Designed by Reiner Knizia
Prolific board-game designer Reiner Knizia has a reputation for crafting mathematically sound games plastered with only a smidgen of theme. Qin is no exception. On paper you’re jockeying to colonize territories in ancient China, but in truth you’re simply placing colored dominoes to claim new ground or horn in on your opponents lands. Still, the deceptively simple play masks great depth and replayability. Launched simultaneously as an iOS app and tabletop game it’s easily one of 2012’s most accessible offerings.—Gus Mastrapa
9. Lords of Waterdeep
Designed by Peter Lee and Rodney Thompson
Another great entry from Wizards of The Coast, this worker placement game shares relatively non-violent roots with games like Pandemic and Fresco. You’re not competing directly with other players on the board, but merely increasing your influence in the city of Waterdeep at large. Your workers are the fighters, thieves and wizards that roam the city looking for quests to undertake. You’ll draft them to your cause as you try to build structures and complete secret objectives that are known only to you. It’s a slow burn, but a game that I can return to after long absences without much time spent poring over the manual. It will definitely be in my gaming rotation for years to come.—Charlie Hall
8. Agents of SMERSH
Designed by Jason Maxwell
This game was successfully Kickstarted back in March of this year and, well… you can’t really buy it yet unless you helped fund it. But I had so much fun playing it with the designer, Jason Maxwell, on the GenCon floor this year that I had to put it in my Top 10 list. You’ll play as a Bond-like agent of the UN Secret Service Spies against the international criminal ring SMERSH. What this game has going for it are the opportunities for collaborative story-telling and improvisation. You come upon a beautiful assassin in a casino. How do you approach the situation? You must gain entrance to a secret lab. Do you take out the front door, and everyone behind it, or do you find another entrance? Your decisions will play out as a combination of your character’s skills and some dumb luck, with the results cleverly narrated out of a voluminous play book. Look for a wider release in 2013.—Charlie Hall
7. Star Trek Catan
Designed by Klaus Teuber
More than merely a phaser-flecked re-skinning of the board game classic Settlers of Catan, this new edition tweaks the winning formula by beaming in characters from the Enterprise that can be leveraged for one-shot benefits like extra dilithium. Miniature star-ships, space stations and a single, pesky Klingon ship replace the original game’s functional but dull wooden bits. A must for trekkers and sheep traders alike.—Gus Mastrapa