6 Pros and Cons to the Facebook / Oculus VR Acquisition
If you follow tech and game news, or if you know anyone who does, you probably heard yesterday that Facebook acquired Oculus VR, the makers of the Oculus Rift virtual reality headset. Then you probably heard about it a million more times in the hours that followed. We might all hate Facebook, even as we begrudgingly check it multiple times a day, but the company’s made billions by cornering the market on high-tech ways to ignore our parents. They’ve now moved on to virtual reality, with the goal of making it as ubiquitous as status updates, and game fans, developers and Oculus Kickstarters aren’t happy. There are a number of valid concerns about this deal and what it means for the future of Oculus, but there are also some undeniable advantages to having a company as powerful as Facebook behind the technology. Let’s run down a few of the pros and cons of this deal.
Pros
1. Lots and lots of money for Oculus development.
Oculus VR wasn’t hurting for money – they’d raised just under $100 million since first revealing the headset in June 2012, including two rounds of venture capitalist funding and $2.5 million raised on Kickstarter. But with Facebook cutting the checks there’s an entirely different level of financial security underpinning the whole project. Oculus is better positioned to refine its technology while meeting the growing demand of both developers and consumers as a part of Facebook’s empire. And as my experiences with the latest model at GDC last week indicate, there might still be a few kinks that need to be worked out before the Oculus becomes a truly viable commercial product.
2. Primes the Oculus for a mainstream breakthrough.
For virtual reality to reach its true potential it has to cross over into mainstream awareness. That could have happened if Oculus had remained an independent company, but it’s far more likely with the backing of somebody as massive and omnipresent as Facebook. You know all those bad jokes about our moms and grandparents following us on Facebook? Get ready to update those jokes for virtual reality, because with Facebook Oculus will be able to reach every demographic.
3. Oculus can continue to focus on virtual reality’s non-gaming applications.
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